292 lines
6.8 KiB
C++
292 lines
6.8 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Renderer module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#include <Nazara/Renderer/RenderWindow.hpp>
|
|
#include <Nazara/Core/Error.hpp>
|
|
#include <Nazara/Core/ErrorFlags.hpp>
|
|
#include <Nazara/Core/Thread.hpp>
|
|
#include <Nazara/Renderer/Context.hpp>
|
|
#include <Nazara/Renderer/OpenGL.hpp>
|
|
#include <Nazara/Renderer/Renderer.hpp>
|
|
#include <Nazara/Renderer/Texture.hpp>
|
|
#include <stdexcept>
|
|
#include <Nazara/Renderer/Debug.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
RenderWindow::RenderWindow(VideoMode mode, const String& title, WindowStyleFlags style, const ContextParameters& parameters) :
|
|
RenderTarget(), Window()
|
|
{
|
|
ErrorFlags flags(ErrorFlag_ThrowException, true);
|
|
Create(mode, title, style, parameters);
|
|
}
|
|
|
|
RenderWindow::RenderWindow(WindowHandle handle, const ContextParameters& parameters) :
|
|
RenderTarget(), Window()
|
|
{
|
|
ErrorFlags flags(ErrorFlag_ThrowException, true);
|
|
Create(handle, parameters);
|
|
}
|
|
|
|
RenderWindow::~RenderWindow()
|
|
{
|
|
// Nécessaire si Window::Destroy est appelé par son destructeur
|
|
OnWindowDestroy();
|
|
}
|
|
|
|
bool RenderWindow::CopyToImage(AbstractImage* image, const Vector3ui& dstPos) const
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!m_context)
|
|
{
|
|
NazaraError("Window has not been created");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
return CopyToImage(image, Rectui(Vector2ui(0U), GetSize()), dstPos);
|
|
}
|
|
|
|
bool RenderWindow::CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos) const
|
|
{
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!m_context)
|
|
{
|
|
NazaraError("Window has not been created");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
Vector2ui windowSize = GetSize();
|
|
|
|
#if NAZARA_RENDERER_SAFE
|
|
if (!image)
|
|
{
|
|
NazaraError("Image must be valid");
|
|
return false;
|
|
}
|
|
|
|
if (image->GetFormat() != PixelFormatType_RGBA8)
|
|
{
|
|
// Pour plus de facilité, évidemment on peut faire sauter cette règle avec un peu de gestion
|
|
NazaraError("Image must be RGBA8-formatted");
|
|
return false;
|
|
}
|
|
|
|
if (rect.x + rect.width > windowSize.x || rect.y + rect.height > windowSize.y)
|
|
{
|
|
NazaraError("Rectangle dimensions are out of window's bounds");
|
|
return false;
|
|
}
|
|
|
|
Vector3ui imageSize = image->GetSize();
|
|
if (dstPos.x + rect.width > imageSize.x || dstPos.y + rect.height > imageSize.y || dstPos.z > imageSize.z)
|
|
{
|
|
NazaraError("Cube dimensions are out of image's bounds");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
const Context* currentContext = Context::GetCurrent();
|
|
if (m_context != currentContext)
|
|
{
|
|
if (!m_context->SetActive(true))
|
|
{
|
|
NazaraError("Failed to activate context");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
///TODO: Fast-path pour les images en cas de copie du buffer entier
|
|
|
|
m_buffer.resize(rect.width*rect.height*4);
|
|
glReadPixels(rect.x, windowSize.y - rect.height - rect.y, rect.width, rect.height, GL_RGBA, GL_UNSIGNED_BYTE, m_buffer.data());
|
|
|
|
// Les pixels sont retournés, nous devons envoyer les pixels par rangée
|
|
for (unsigned int i = 0; i < rect.height; ++i)
|
|
image->Update(&m_buffer[rect.width*4*i], Boxui(dstPos.x, rect.height - i - 1, dstPos.z, rect.width, 1, 1), rect.width);
|
|
|
|
if (m_context != currentContext)
|
|
{
|
|
if (currentContext)
|
|
{
|
|
if (!currentContext->SetActive(true))
|
|
NazaraWarning("Failed to reset old context");
|
|
}
|
|
else
|
|
m_context->SetActive(false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderWindow::Create(VideoMode mode, const String& title, WindowStyleFlags style, const ContextParameters& parameters)
|
|
{
|
|
m_parameters = parameters;
|
|
return Window::Create(mode, title, style);
|
|
}
|
|
|
|
bool RenderWindow::Create(WindowHandle handle, const ContextParameters& parameters)
|
|
{
|
|
m_parameters = parameters;
|
|
return Window::Create(handle);
|
|
}
|
|
|
|
void RenderWindow::Display()
|
|
{
|
|
if (m_framerateLimit > 0)
|
|
{
|
|
int remainingTime = 1000/static_cast<int>(m_framerateLimit) - static_cast<int>(m_clock.GetMilliseconds());
|
|
if (remainingTime > 0)
|
|
Thread::Sleep(remainingTime);
|
|
|
|
m_clock.Restart();
|
|
}
|
|
|
|
if (m_context && m_parameters.doubleBuffered)
|
|
m_context->SwapBuffers();
|
|
}
|
|
|
|
void RenderWindow::EnableVerticalSync(bool enabled)
|
|
{
|
|
if (m_context)
|
|
{
|
|
if (!m_context->SetActive(true))
|
|
{
|
|
NazaraError("Failed to activate context");
|
|
return;
|
|
}
|
|
|
|
m_context->EnableVerticalSync(enabled);
|
|
}
|
|
else
|
|
NazaraError("No context");
|
|
}
|
|
|
|
unsigned int RenderWindow::GetHeight() const
|
|
{
|
|
return Window::GetHeight();
|
|
}
|
|
|
|
RenderTargetParameters RenderWindow::GetParameters() const
|
|
{
|
|
if (m_context)
|
|
{
|
|
const ContextParameters& parameters = m_context->GetParameters();
|
|
return RenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits);
|
|
}
|
|
else
|
|
{
|
|
NazaraError("Window not created/context not initialized");
|
|
return RenderTargetParameters();
|
|
}
|
|
}
|
|
|
|
unsigned int RenderWindow::GetWidth() const
|
|
{
|
|
return Window::GetWidth();
|
|
}
|
|
|
|
bool RenderWindow::IsRenderable() const
|
|
{
|
|
return m_impl != nullptr; // Si m_impl est valide, alors m_context l'est aussi
|
|
}
|
|
|
|
bool RenderWindow::IsValid() const
|
|
{
|
|
return m_impl != nullptr;
|
|
}
|
|
|
|
void RenderWindow::SetFramerateLimit(unsigned int limit)
|
|
{
|
|
m_framerateLimit = limit;
|
|
}
|
|
|
|
ContextParameters RenderWindow::GetContextParameters() const
|
|
{
|
|
if (m_context)
|
|
return m_context->GetParameters();
|
|
else
|
|
{
|
|
NazaraError("Window not created/context not initialized");
|
|
return ContextParameters();
|
|
}
|
|
}
|
|
|
|
bool RenderWindow::HasContext() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool RenderWindow::Activate() const
|
|
{
|
|
if (m_context->SetActive(true))
|
|
{
|
|
glDrawBuffer((m_parameters.doubleBuffered) ? GL_BACK : GL_FRONT);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
NazaraError("Failed to activate window's context");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void RenderWindow::EnsureTargetUpdated() const
|
|
{
|
|
// Rien à faire
|
|
}
|
|
|
|
bool RenderWindow::OnWindowCreated()
|
|
{
|
|
m_parameters.doubleBuffered = true;
|
|
m_parameters.window = GetHandle();
|
|
|
|
std::unique_ptr<Context> context(new Context);
|
|
if (!context->Create(m_parameters))
|
|
{
|
|
NazaraError("Failed to create context");
|
|
return false;
|
|
}
|
|
|
|
m_context = context.release();
|
|
|
|
if (!SetActive(true)) // Les fenêtres s'activent à la création
|
|
NazaraWarning("Failed to activate window");
|
|
|
|
EnableVerticalSync(false);
|
|
|
|
Vector2ui size = GetSize();
|
|
|
|
// Le scissorBox/viewport (à la création) est de la taille de la fenêtre
|
|
// https://www.opengl.org/sdk/docs/man/xhtml/glGet.xml
|
|
OpenGL::SetScissorBox(Recti(0, 0, size.x, size.y));
|
|
OpenGL::SetViewport(Recti(0, 0, size.x, size.y));
|
|
|
|
OnRenderTargetParametersChange(this);
|
|
OnRenderTargetSizeChange(this);
|
|
|
|
m_clock.Restart();
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderWindow::OnWindowDestroy()
|
|
{
|
|
if (m_context)
|
|
{
|
|
if (IsActive())
|
|
Renderer::SetTarget(nullptr);
|
|
|
|
delete m_context;
|
|
m_context = nullptr;
|
|
}
|
|
}
|
|
|
|
void RenderWindow::OnWindowResized()
|
|
{
|
|
OnRenderTargetSizeChange(this);
|
|
}
|
|
}
|