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NazaraEngine/src/Nazara/Renderer/RenderWindow.cpp

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6.8 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/Thread.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
RenderWindow::RenderWindow(VideoMode mode, const String& title, WindowStyleFlags style, const ContextParameters& parameters) :
RenderTarget(), Window()
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
Create(mode, title, style, parameters);
}
RenderWindow::RenderWindow(WindowHandle handle, const ContextParameters& parameters) :
RenderTarget(), Window()
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
Create(handle, parameters);
}
RenderWindow::~RenderWindow()
{
// Nécessaire si Window::Destroy est appelé par son destructeur
OnWindowDestroy();
}
bool RenderWindow::CopyToImage(AbstractImage* image, const Vector3ui& dstPos) const
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
{
NazaraError("Window has not been created");
return false;
}
#endif
return CopyToImage(image, Rectui(Vector2ui(0U), GetSize()), dstPos);
}
bool RenderWindow::CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos) const
{
#if NAZARA_RENDERER_SAFE
if (!m_context)
{
NazaraError("Window has not been created");
return false;
}
#endif
Vector2ui windowSize = GetSize();
#if NAZARA_RENDERER_SAFE
if (!image)
{
NazaraError("Image must be valid");
return false;
}
if (image->GetFormat() != PixelFormatType_RGBA8)
{
// Pour plus de facilité, évidemment on peut faire sauter cette règle avec un peu de gestion
NazaraError("Image must be RGBA8-formatted");
return false;
}
if (rect.x + rect.width > windowSize.x || rect.y + rect.height > windowSize.y)
{
NazaraError("Rectangle dimensions are out of window's bounds");
return false;
}
Vector3ui imageSize = image->GetSize();
if (dstPos.x + rect.width > imageSize.x || dstPos.y + rect.height > imageSize.y || dstPos.z > imageSize.z)
{
NazaraError("Cube dimensions are out of image's bounds");
return false;
}
#endif
const Context* currentContext = Context::GetCurrent();
if (m_context != currentContext)
{
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return false;
}
}
///TODO: Fast-path pour les images en cas de copie du buffer entier
m_buffer.resize(rect.width*rect.height*4);
glReadPixels(rect.x, windowSize.y - rect.height - rect.y, rect.width, rect.height, GL_RGBA, GL_UNSIGNED_BYTE, m_buffer.data());
// Les pixels sont retournés, nous devons envoyer les pixels par rangée
for (unsigned int i = 0; i < rect.height; ++i)
image->Update(&m_buffer[rect.width*4*i], Boxui(dstPos.x, rect.height - i - 1, dstPos.z, rect.width, 1, 1), rect.width);
if (m_context != currentContext)
{
if (currentContext)
{
if (!currentContext->SetActive(true))
NazaraWarning("Failed to reset old context");
}
else
m_context->SetActive(false);
}
return true;
}
bool RenderWindow::Create(VideoMode mode, const String& title, WindowStyleFlags style, const ContextParameters& parameters)
{
m_parameters = parameters;
return Window::Create(mode, title, style);
}
bool RenderWindow::Create(WindowHandle handle, const ContextParameters& parameters)
{
m_parameters = parameters;
return Window::Create(handle);
}
void RenderWindow::Display()
{
if (m_framerateLimit > 0)
{
int remainingTime = 1000/static_cast<int>(m_framerateLimit) - static_cast<int>(m_clock.GetMilliseconds());
if (remainingTime > 0)
Thread::Sleep(remainingTime);
m_clock.Restart();
}
if (m_context && m_parameters.doubleBuffered)
m_context->SwapBuffers();
}
void RenderWindow::EnableVerticalSync(bool enabled)
{
if (m_context)
{
if (!m_context->SetActive(true))
{
NazaraError("Failed to activate context");
return;
}
m_context->EnableVerticalSync(enabled);
}
else
NazaraError("No context");
}
unsigned int RenderWindow::GetHeight() const
{
return Window::GetHeight();
}
RenderTargetParameters RenderWindow::GetParameters() const
{
if (m_context)
{
const ContextParameters& parameters = m_context->GetParameters();
return RenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits);
}
else
{
NazaraError("Window not created/context not initialized");
return RenderTargetParameters();
}
}
unsigned int RenderWindow::GetWidth() const
{
return Window::GetWidth();
}
bool RenderWindow::IsRenderable() const
{
return m_impl != nullptr; // Si m_impl est valide, alors m_context l'est aussi
}
bool RenderWindow::IsValid() const
{
return m_impl != nullptr;
}
void RenderWindow::SetFramerateLimit(unsigned int limit)
{
m_framerateLimit = limit;
}
ContextParameters RenderWindow::GetContextParameters() const
{
if (m_context)
return m_context->GetParameters();
else
{
NazaraError("Window not created/context not initialized");
return ContextParameters();
}
}
bool RenderWindow::HasContext() const
{
return true;
}
bool RenderWindow::Activate() const
{
if (m_context->SetActive(true))
{
glDrawBuffer((m_parameters.doubleBuffered) ? GL_BACK : GL_FRONT);
return true;
}
else
{
NazaraError("Failed to activate window's context");
return false;
}
}
void RenderWindow::EnsureTargetUpdated() const
{
// Rien à faire
}
bool RenderWindow::OnWindowCreated()
{
m_parameters.doubleBuffered = true;
m_parameters.window = GetHandle();
std::unique_ptr<Context> context(new Context);
if (!context->Create(m_parameters))
{
NazaraError("Failed to create context");
return false;
}
m_context = context.release();
if (!SetActive(true)) // Les fenêtres s'activent à la création
NazaraWarning("Failed to activate window");
EnableVerticalSync(false);
Vector2ui size = GetSize();
// Le scissorBox/viewport (à la création) est de la taille de la fenêtre
// https://www.opengl.org/sdk/docs/man/xhtml/glGet.xml
OpenGL::SetScissorBox(Recti(0, 0, size.x, size.y));
OpenGL::SetViewport(Recti(0, 0, size.x, size.y));
OnRenderTargetParametersChange(this);
OnRenderTargetSizeChange(this);
m_clock.Restart();
return true;
}
void RenderWindow::OnWindowDestroy()
{
if (m_context)
{
if (IsActive())
Renderer::SetTarget(nullptr);
delete m_context;
m_context = nullptr;
}
}
void RenderWindow::OnWindowResized()
{
OnRenderTargetSizeChange(this);
}
}