NazaraEngine/include/Nazara/Graphics/TextureBackground.hpp

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1.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTUREBACKGROUND_HPP
#define NAZARA_TEXTUREBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/Texture.hpp>
namespace Nz
{
class TextureBackground;
using TextureBackgroundConstRef = ObjectRef<const TextureBackground>;
using TextureBackgroundRef = ObjectRef<TextureBackground>;
class NAZARA_GRAPHICS_API TextureBackground : public AbstractBackground
{
public:
TextureBackground(TextureRef texture = TextureRef());
void Draw(const AbstractViewer* viewer) const;
BackgroundType GetBackgroundType() const;
inline const TextureRef& GetTexture() const;
inline void SetTexture(TextureRef texture);
template<typename... Args> static TextureBackgroundRef New(Args&&... args);
private:
TextureRef m_texture;
UberShaderConstRef m_uberShader;
const UberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
int m_vertexDepthUniform;
};
}
#include <Nazara/Graphics/TextureBackground.inl>
#endif // NAZARA_TEXTUREBACKGROUND_HPP