NazaraEngine/include/Nazara/Physics/PhysObject.hpp

84 lines
2.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSOBJECT_HPP
#define NAZARA_PHYSOBJECT_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics/Config.hpp>
#include <Nazara/Physics/Geom.hpp>
struct NewtonBody;
namespace Nz
{
class PhysWorld;
class NAZARA_PHYSICS_API PhysObject
{
public:
PhysObject(PhysWorld* world, const Matrix4f& mat = Matrix4f::Identity());
PhysObject(PhysWorld* world, PhysGeomRef geom, const Matrix4f& mat = Matrix4f::Identity());
PhysObject(const PhysObject& object);
PhysObject(PhysObject&& object);
~PhysObject();
void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys_Global);
void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys_Global);
void AddTorque(const Vector3f& torque, CoordSys coordSys = CoordSys_Global);
void EnableAutoSleep(bool autoSleep);
Boxf GetAABB() const;
Vector3f GetAngularVelocity() const;
const PhysGeomRef& GetGeom() const;
float GetGravityFactor() const;
NewtonBody* GetHandle() const;
float GetMass() const;
Vector3f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
const Matrix4f& GetMatrix() const;
Vector3f GetPosition() const;
Quaternionf GetRotation() const;
Vector3f GetVelocity() const;
bool IsAutoSleepEnabled() const;
bool IsMoveable() const;
bool IsSleeping() const;
void SetAngularVelocity(const Vector3f& angularVelocity);
void SetGeom(PhysGeomRef geom);
void SetGravityFactor(float gravityFactor);
void SetMass(float mass);
void SetMassCenter(const Vector3f& center);
void SetPosition(const Vector3f& position);
void SetRotation(const Quaternionf& rotation);
void SetVelocity(const Vector3f& velocity);
PhysObject& operator=(const PhysObject& object);
PhysObject& operator=(PhysObject&& object);
private:
void UpdateBody();
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
Matrix4f m_matrix;
PhysGeomRef m_geom;
Vector3f m_forceAccumulator;
Vector3f m_torqueAccumulator;
NewtonBody* m_body;
PhysWorld* m_world;
float m_gravityFactor;
float m_mass;
};
}
#endif // NAZARA_PHYSOBJECT_HPP