NazaraEngine/include/Nazara/Renderer/TextureSampler.hpp

67 lines
1.8 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTURESAMPLER_HPP
#define NAZARA_TEXTURESAMPLER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
class Texture;
class NAZARA_RENDERER_API TextureSampler
{
friend class Renderer;
public:
TextureSampler();
TextureSampler(const TextureSampler& sampler) = default;
UInt8 GetAnisotropicLevel() const;
SamplerFilter GetFilterMode() const;
SamplerWrap GetWrapMode() const;
void SetAnisotropyLevel(UInt8 anisotropyLevel);
void SetFilterMode(SamplerFilter filterMode);
void SetWrapMode(SamplerWrap wrapMode);
TextureSampler& operator=(const TextureSampler& sampler) = default;
static UInt8 GetDefaultAnisotropicLevel();
static SamplerFilter GetDefaultFilterMode();
static SamplerWrap GetDefaultWrapMode();
static void SetDefaultAnisotropyLevel(UInt8 anisotropyLevel);
static void SetDefaultFilterMode(SamplerFilter filterMode);
static void SetDefaultWrapMode(SamplerWrap wrapMode);
private:
void Apply(const Texture* texture) const;
void Bind(unsigned int unit) const;
unsigned int GetOpenGLID() const;
void UpdateSamplerId() const;
bool UseMipmaps(bool mipmaps);
static bool Initialize();
static void Uninitialize();
SamplerFilter m_filterMode;
SamplerWrap m_wrapMode;
UInt8 m_anisotropicLevel;
bool m_mipmaps;
mutable unsigned int m_samplerId;
static SamplerFilter s_defaultFilterMode;
static SamplerWrap s_defaultWrapMode;
static UInt8 s_defaultAnisotropyLevel;
};
}
#endif // NAZARA_TEXTURESAMPLER_HPP