NazaraEngine/include/Nazara/Renderer/UberShaderPreprocessor.hpp

62 lines
2.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADERPREPROCESSOR_HPP
#define NAZARA_UBERSHADERPREPROCESSOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderStage.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/UberShaderInstancePreprocessor.hpp>
#include <unordered_map>
namespace Nz
{
class UberShaderPreprocessor;
using UberShaderPreprocessorConstRef = ObjectRef<const UberShaderPreprocessor>;
using UberShaderPreprocessorRef = ObjectRef<UberShaderPreprocessor>;
class NAZARA_RENDERER_API UberShaderPreprocessor : public UberShader
{
public:
UberShaderPreprocessor() = default;
~UberShaderPreprocessor();
UberShaderInstance* Get(const ParameterList& parameters) const;
void SetShader(ShaderStageType stage, const String& source, const String& shaderFlags, const String& requiredFlags = String());
bool SetShaderFromFile(ShaderStageType stage, const String& filePath, const String& shaderFlags, const String& requiredFlags = String());
static bool IsSupported();
template<typename... Args> static UberShaderPreprocessorRef New(Args&&... args);
// Signals:
NazaraSignal(OnUberShaderPreprocessorRelease, const UberShaderPreprocessor* /*uberShaderPreprocessor*/);
private:
struct CachedShader
{
mutable std::unordered_map<UInt32, ShaderStage> cache;
std::unordered_map<String, UInt32> flags;
UInt32 requiredFlags;
String source;
bool present = false;
};
mutable std::unordered_map<UInt32, UberShaderInstancePreprocessor> m_cache;
std::unordered_map<String, UInt32> m_flags;
CachedShader m_shaders[ShaderStageType_Max+1];
};
}
#include <Nazara/Renderer/UberShaderPreprocessor.inl>
#endif // NAZARA_UBERSHADERPREPROCESSOR_HPP