134 lines
5.0 KiB
C++
134 lines
5.0 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_NODE_HPP
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#define NAZARA_NODE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_UTILITY_API Node
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{
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public:
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Node();
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Node(const Node& node);
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Node(Node&& node) noexcept;
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virtual ~Node();
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void EnsureDerivedUpdate() const;
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void EnsureTransformMatrixUpdate() const;
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virtual Vector3f GetBackward() const;
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const std::vector<Node*>& GetChilds() const;
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virtual Vector3f GetDown() const;
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virtual Vector3f GetForward() const;
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bool GetInheritPosition() const;
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bool GetInheritRotation() const;
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bool GetInheritScale() const;
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Vector3f GetInitialPosition() const;
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Quaternionf GetInitialRotation() const;
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Vector3f GetInitialScale() const;
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virtual Vector3f GetLeft() const;
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virtual NodeType GetNodeType() const;
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const Node* GetParent() const;
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Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
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virtual Vector3f GetRight() const;
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Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
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Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
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const Matrix4f& GetTransformMatrix() const;
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virtual Vector3f GetUp() const;
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bool HasChilds() const;
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Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global);
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Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local);
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Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local);
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Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local);
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Node& Scale(const Vector3f& scale);
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Node& Scale(float scale);
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Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInheritRotation(bool inheritRotation);
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void SetInheritScale(bool inheritScale);
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void SetInheritPosition(bool inheritPosition);
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void SetInitialRotation(const Quaternionf& quat);
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void SetInitialScale(const Vector3f& scale);
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void SetInitialScale(float scale);
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void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInitialPosition(const Vector3f& translation);
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void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
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void SetParent(const Node* node = nullptr, bool keepDerived = false);
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void SetParent(const Node& node, bool keepDerived = false);
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void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local);
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void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys::Local);
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void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local);
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void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local);
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void SetScale(float scale, CoordSys coordSys = CoordSys::Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local);
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void SetTransformMatrix(const Matrix4f& matrix);
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// Local -> global
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Vector3f ToGlobalPosition(const Vector3f& localPosition) const;
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Quaternionf ToGlobalRotation(const Quaternionf& localRotation) const;
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Vector3f ToGlobalScale(const Vector3f& localScale) const;
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// Global -> local
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Vector3f ToLocalPosition(const Vector3f& globalPosition) const;
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Quaternionf ToLocalRotation(const Quaternionf& globalRotation) const;
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Vector3f ToLocalScale(const Vector3f& globalScale) const;
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Node& operator=(const Node& node);
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Node& operator=(Node&& node) noexcept;
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// Signals:
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NazaraSignal(OnNodeInvalidation, const Node* /*node*/);
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NazaraSignal(OnNodeNewParent, const Node* /*node*/, const Node* /*parent*/);
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NazaraSignal(OnNodeRelease, const Node* /*node*/);
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protected:
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void AddChild(Node* node) const;
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virtual void InvalidateNode();
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virtual void OnParenting(const Node* parent);
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void RemoveChild(Node* node) const;
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virtual void UpdateDerived() const;
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virtual void UpdateTransformMatrix() const;
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static Quaternionf ScaleQuaternion(const Vector3f& scale, Quaternionf quaternion);
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mutable std::vector<Node*> m_childs;
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mutable Matrix4f m_transformMatrix;
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mutable Quaternionf m_derivedRotation;
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Quaternionf m_initialRotation;
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Quaternionf m_rotation;
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mutable Vector3f m_derivedPosition;
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mutable Vector3f m_derivedScale;
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Vector3f m_initialPosition;
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Vector3f m_initialScale;
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Vector3f m_position;
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Vector3f m_scale;
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const Node* m_parent;
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mutable bool m_derivedUpdated;
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bool m_inheritPosition;
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bool m_inheritRotation;
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bool m_inheritScale;
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mutable bool m_transformMatrixUpdated;
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};
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}
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#endif // NAZARA_NODE_HPP
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