NazaraEngine/include/Nazara/Renderer/CommandBufferBuilder.inl

32 lines
1.2 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect)
{
return BeginRenderPass(framebuffer, renderPass, renderRect, nullptr, 0);
}
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues)
{
return BeginRenderPass(framebuffer, renderPass, renderRect, clearValues.begin(), clearValues.size());
}
inline void CommandBufferBuilder::CopyBuffer(const RenderBufferView& from, const RenderBufferView& to)
{
return CopyBuffer(from, to, from.GetSize());
}
inline void CommandBufferBuilder::CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target)
{
return CopyBuffer(allocation, target, allocation.size);
}
}
#include <Nazara/Renderer/DebugOff.hpp>