NazaraEngine/include/Nazara/Renderer/RenderBuffer.hpp

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERBUFFER_HPP
#define NAZARA_RENDERER_RENDERBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <memory>
namespace Nz
{
class RenderDevice;
class NAZARA_RENDERER_API RenderBuffer : public Buffer
{
public:
inline RenderBuffer(RenderDevice& renderDevice, BufferType type, UInt64 size, BufferUsageFlags usage);
RenderBuffer(const RenderBuffer&) = delete;
RenderBuffer(RenderBuffer&&) = delete;
~RenderBuffer();
inline RenderDevice& GetRenderDevice();
inline const RenderDevice& GetRenderDevice() const;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = delete;
private:
RenderDevice& m_renderDevice;
};
NAZARA_RENDERER_API BufferFactory GetRenderBufferFactory(std::shared_ptr<RenderDevice> device);
}
#include <Nazara/Renderer/RenderBuffer.inl>
#endif // NAZARA_RENDERER_RENDERBUFFER_HPP