NazaraEngine/include/Nazara/Renderer/RenderFrame.inl

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1.4 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderFrame::RenderFrame() :
RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
{
}
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
m_framebufferIndex(framebufferIndex),
m_image(renderImage),
m_size(size),
m_framebufferInvalidation(framebufferInvalidation)
{
}
inline std::size_t RenderFrame::GetFramebufferIndex() const
{
return m_framebufferIndex;
}
inline const Vector2ui& RenderFrame::GetSize() const
{
return m_size;
}
inline bool RenderFrame::IsFramebufferInvalidated() const
{
return m_framebufferInvalidation;
}
template<typename T>
void RenderFrame::PushForRelease(T&& value)
{
return PushReleaseCallback([v = std::forward<T>(value)] {});
}
template<typename F>
void RenderFrame::PushReleaseCallback(F&& releaseCallback)
{
if (!m_image)
throw std::runtime_error("frame is either invalid or has already been presented");
m_image->PushReleaseCallback(std::forward<F>(releaseCallback));
}
inline RenderFrame::operator bool()
{
return m_image != nullptr;
}
}
#include <Nazara/Renderer/DebugOff.hpp>