NazaraEngine/include/Nazara/Shader/FilesystemModuleResolver.hpp

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2.2 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderModuleResolver.hpp>
#include <filesystem>
#include <memory>
#include <string>
#include <unordered_map>
namespace Nz
{
class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
{
public:
FilesystemModuleResolver();
FilesystemModuleResolver(const FilesystemModuleResolver&) = delete;
FilesystemModuleResolver(FilesystemModuleResolver&&) noexcept = delete;
~FilesystemModuleResolver();
void RegisterModule(const std::filesystem::path& realPath);
void RegisterModule(std::string_view moduleSource);
void RegisterModule(ShaderAst::ModulePtr module);
void RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory = true);
ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = delete;
FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) noexcept = delete;
static constexpr const char* CompiledModuleExtension = ".nzslb";
static constexpr const char* ModuleExtension = ".nzsl";
private:
void OnFileAdded(std::string_view directory, std::string_view filename);
void OnFileRemoved(std::string_view directory, std::string_view filename);
void OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename);
void OnFileUpdated(std::string_view directory, std::string_view filename);
static bool CheckExtension(std::string_view filename);
std::unordered_map<std::string, std::string> m_moduleByFilepath;
std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
MovablePtr<void> m_fileWatcher;
};
}
#include <Nazara/Shader/FilesystemModuleResolver.inl>
#endif // NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP