NazaraEngine/include/Nazara/Shader/ShaderLangLexer.hpp

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C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SHADERLANGLEXER_HPP
#define NAZARA_SHADER_SHADERLANGLEXER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderLangSourceLocation.hpp>
#include <memory>
#include <stdexcept>
#include <string>
#include <variant>
#include <vector>
namespace Nz::ShaderLang
{
enum class TokenType
{
#define NAZARA_SHADERLANG_TOKEN(X) X,
#include <Nazara/Shader/ShaderLangTokenList.hpp>
};
struct Token
{
SourceLocation location;
TokenType type;
std::variant<double, long long, std::string> data;
};
NAZARA_SHADER_API std::vector<Token> Tokenize(const std::string_view& str, const std::string& filePath = std::string{});
NAZARA_SHADER_API const char* ToString(TokenType tokenType);
NAZARA_SHADER_API std::string ToString(const std::vector<Token>& tokens, bool pretty = true);
}
#include <Nazara/Shader/ShaderLangLexer.inl>
#endif // NAZARA_SHADER_SHADERLANGLEXER_HPP