NazaraEngine/include/Nazara/Shader/ShaderLangParser.hpp

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4.9 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SHADERLANGPARSER_HPP
#define NAZARA_SHADER_SHADERLANGPARSER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderLangLexer.hpp>
#include <Nazara/Shader/Ast/Module.hpp>
#include <filesystem>
#include <optional>
namespace Nz::ShaderLang
{
class NAZARA_SHADER_API Parser
{
public:
inline Parser();
~Parser() = default;
ShaderAst::ModulePtr Parse(const std::vector<Token>& tokens);
private:
struct Attribute
{
ShaderAst::AttributeType type;
ShaderAst::ExpressionPtr args;
SourceLocation sourceLocation;
};
// Flow control
const Token& Advance();
void Consume(std::size_t count = 1);
const Token& Expect(const Token& token, TokenType type);
const Token& ExpectNot(const Token& token, TokenType type);
const Token& Expect(TokenType type);
const Token& Peek(std::size_t advance = 0);
std::vector<Attribute> ParseAttributes();
void ParseModuleStatement(std::vector<Attribute> attributes);
void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType>& type, ShaderAst::ExpressionPtr& initialValue, SourceLocation& sourceLocation);
ShaderAst::ExpressionPtr BuildIdentifierAccess(ShaderAst::ExpressionPtr lhs, ShaderAst::ExpressionPtr rhs);
ShaderAst::ExpressionPtr BuildIndexAccess(ShaderAst::ExpressionPtr lhs, ShaderAst::ExpressionPtr rhs);
ShaderAst::ExpressionPtr BuildBinary(ShaderAst::BinaryType binaryType, ShaderAst::ExpressionPtr lhs, ShaderAst::ExpressionPtr rhs);
// Statements
ShaderAst::StatementPtr ParseAliasDeclaration();
ShaderAst::StatementPtr ParseBranchStatement();
ShaderAst::StatementPtr ParseConstStatement();
ShaderAst::StatementPtr ParseDiscardStatement();
ShaderAst::StatementPtr ParseExternalBlock(std::vector<Attribute> attributes = {});
ShaderAst::StatementPtr ParseForDeclaration(std::vector<Attribute> attributes = {});
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<Attribute> attributes = {});
ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
ShaderAst::StatementPtr ParseImportStatement();
ShaderAst::StatementPtr ParseOptionDeclaration();
ShaderAst::StatementPtr ParseReturnStatement();
ShaderAst::StatementPtr ParseRootStatement(std::vector<Attribute> attributes = {});
ShaderAst::StatementPtr ParseSingleStatement();
ShaderAst::StatementPtr ParseStatement();
std::vector<ShaderAst::StatementPtr> ParseStatementList(SourceLocation* sourceLocation);
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<Attribute> attributes = {});
ShaderAst::StatementPtr ParseVariableDeclaration();
ShaderAst::StatementPtr ParseWhileStatement(std::vector<Attribute> attributes);
// Expressions
ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
ShaderAst::ExpressionPtr ParseConstSelectExpression();
ShaderAst::ExpressionPtr ParseExpression();
std::vector<ShaderAst::ExpressionPtr> ParseExpressionList(TokenType terminationToken, SourceLocation* terminationLocation);
ShaderAst::ExpressionPtr ParseFloatingPointExpression();
ShaderAst::ExpressionPtr ParseIdentifier();
ShaderAst::ExpressionPtr ParseIntegerExpression();
ShaderAst::ExpressionPtr ParseParenthesisExpression();
ShaderAst::ExpressionPtr ParsePrimaryExpression();
ShaderAst::ExpressionPtr ParseStringExpression();
ShaderAst::ExpressionPtr ParseVariableAssignation();
const std::string& ParseIdentifierAsName(SourceLocation* sourceLocation);
std::string ParseModuleName();
ShaderAst::ExpressionPtr ParseType();
template<typename T> void HandleUniqueAttribute(ShaderAst::ExpressionValue<T>& targetAttribute, Attribute&& attribute);
template<typename T> void HandleUniqueAttribute(ShaderAst::ExpressionValue<T>& targetAttribute, Attribute&& attribute, T defaultValue);
template<typename T, typename M> void HandleUniqueStringAttribute(ShaderAst::ExpressionValue<T>& targetAttribute, Attribute&& attribute, const M& map, std::optional<T> defaultValue = {});
static int GetTokenPrecedence(TokenType token);
struct Context
{
std::size_t tokenCount;
std::size_t tokenIndex = 0;
ShaderAst::ModulePtr module;
const Token* tokens;
bool parsingImportedModule = false;
};
Context* m_context;
};
inline ShaderAst::ModulePtr Parse(const std::string_view& source, const std::string& filePath = std::string{});
inline ShaderAst::ModulePtr Parse(const std::vector<Token>& tokens);
NAZARA_SHADER_API ShaderAst::ModulePtr ParseFromFile(const std::filesystem::path& sourcePath);
}
#include <Nazara/Shader/ShaderLangParser.inl>
#endif // NAZARA_SHADER_SHADERLANGPARSER_HPP