NazaraEngine/include/Nazara/Shader/ShaderModuleResolver.hpp

44 lines
1.2 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SHADERMODULERESOLVER_HPP
#define NAZARA_SHADER_SHADERMODULERESOLVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Shader/Config.hpp>
#include <memory>
#include <string>
#include <vector>
namespace Nz
{
namespace ShaderAst
{
using ModulePtr = std::shared_ptr<class Module>;
}
class NAZARA_SHADER_API ShaderModuleResolver
{
public:
ShaderModuleResolver() = default;
ShaderModuleResolver(const ShaderModuleResolver&) = default;
ShaderModuleResolver(ShaderModuleResolver&&) = default;
virtual ~ShaderModuleResolver();
virtual ShaderAst::ModulePtr Resolve(const std::string& /*moduleName*/) = 0;
ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
NazaraSignal(OnModuleUpdated, ShaderModuleResolver* /*resolver*/, const std::string& /*moduleName*/);
};
}
#include <Nazara/Shader/ShaderModuleResolver.inl>
#endif // NAZARA_SHADER_SHADERMODULERESOLVER_HPP