NazaraEngine/include/Nazara/Shader/SpirvBlock.hpp

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1.3 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SPIRVBLOCK_HPP
#define NAZARA_SHADER_SPIRVBLOCK_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/SpirvSectionBase.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <string>
#include <vector>
namespace Nz
{
class NAZARA_SHADER_API SpirvBlock : public SpirvSectionBase
{
public:
inline SpirvBlock(SpirvWriter& writer);
SpirvBlock(const SpirvBlock&) = default;
SpirvBlock(SpirvBlock&&) = default;
~SpirvBlock() = default;
inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
template<typename... Args> std::size_t Append(SpirvOp opcode, Args&&... args);
template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
inline UInt32 GetLabelId() const;
inline bool IsTerminated() const;
SpirvBlock& operator=(const SpirvBlock&) = delete;
SpirvBlock& operator=(SpirvBlock&&) = default;
static inline bool IsTerminationInstruction(SpirvOp op);
private:
inline void HandleSpirvOp(SpirvOp op);
UInt32 m_labelId;
bool m_isTerminated;
};
}
#include <Nazara/Shader/SpirvBlock.inl>
#endif // NAZARA_SHADER_SPIRVBLOCK_HPP