55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_SPIRVPRINTER_HPP
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#define NAZARA_SHADER_SPIRVPRINTER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/SpirvDecoder.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvPrinter : SpirvDecoder
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{
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public:
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struct Settings;
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inline SpirvPrinter();
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SpirvPrinter(const SpirvPrinter&) = default;
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SpirvPrinter(SpirvPrinter&&) = default;
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~SpirvPrinter() = default;
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inline std::string Print(const std::vector<UInt32>& codepoints);
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inline std::string Print(const UInt32* codepoints, std::size_t count);
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inline std::string Print(const std::vector<UInt32>& codepoints, const Settings& settings);
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std::string Print(const UInt32* codepoints, std::size_t count, const Settings& settings);
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SpirvPrinter& operator=(const SpirvPrinter&) = default;
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SpirvPrinter& operator=(SpirvPrinter&&) = default;
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struct Settings
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{
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bool printHeader = true;
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bool printParameters = true;
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};
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private:
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bool HandleHeader(const SpirvHeader& header) override;
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bool HandleOpcode(const SpirvInstruction& instruction, UInt32 wordCount) override;
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struct State;
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State* m_currentState;
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};
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}
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#include <Nazara/Shader/SpirvPrinter.inl>
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#endif // NAZARA_SHADER_SPIRVPRINTER_HPP
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