NazaraEngine/src/Nazara/Network/Win32/SocketImpl.hpp

64 lines
2.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Network/SocketHandle.hpp>
#include <Nazara/Network/Enums.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <winsock2.h>
namespace Nz
{
class SocketImpl
{
public:
SocketImpl() = delete;
~SocketImpl() = delete;
static SocketHandle Accept(SocketHandle handle, IpAddress* address, SocketError* error);
static SocketState Bind(SocketHandle handle, const IpAddress& address, SocketError* error);
static SocketHandle Create(NetProtocol protocol, SocketType type, SocketError* error);
static void ClearErrorCode(SocketHandle handle);
static void Close(SocketHandle handle);
static SocketState Connect(SocketHandle handle, const IpAddress& address, SocketError* error);
static SocketState Connect(SocketHandle handle, const IpAddress& address, UInt64 msTimeout, SocketError* error);
static bool Initialize();
static SocketError GetLastError(SocketHandle handle, SocketError* error = nullptr);
static int GetLastErrorCode();
static int GetLastErrorCode(SocketHandle handle, SocketError* error = nullptr);
static SocketState Listen(SocketHandle handle, const IpAddress& address, unsigned queueSize, SocketError* error);
static unsigned int QueryAvailableBytes(SocketHandle handle, SocketError* error = nullptr);
static unsigned int QueryMaxDatagramSize(SocketHandle handle, SocketError* error = nullptr);
static IpAddress QueryPeerAddress(SocketHandle handle, SocketError* error = nullptr);
static IpAddress QuerySocketAddress(SocketHandle handle, SocketError* error = nullptr);
static bool Receive(SocketHandle handle, void* buffer, int length, int* read, SocketError* error);
static bool ReceiveFrom(SocketHandle handle, void* buffer, int length, IpAddress* from, int* read, SocketError* error);
static bool Send(SocketHandle handle, const void* buffer, int length, int* sent, SocketError* error);
static bool SendTo(SocketHandle handle, const void* buffer, int length, const IpAddress& to, int* sent, SocketError* error);
static bool SetBlocking(SocketHandle handle, bool blocking, SocketError* error = nullptr);
static bool SetKeepAlive(SocketHandle handle, bool enabled, UInt64 msTime, UInt64 msInterval, SocketError* error = nullptr);
static SocketError TranslateWSAErrorToSocketError(int error);
static int TranslateNetProtocolToAF(NetProtocol protocol);
static int TranslateSocketTypeToSock(SocketType type);
static void Uninitialize();
static SocketHandle InvalidHandle;
private:
static WSADATA s_WSA;
};
}