64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Network module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Network/SocketHandle.hpp>
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#include <Nazara/Network/Enums.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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#include <winsock2.h>
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namespace Nz
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{
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class SocketImpl
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{
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public:
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SocketImpl() = delete;
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~SocketImpl() = delete;
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static SocketHandle Accept(SocketHandle handle, IpAddress* address, SocketError* error);
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static SocketState Bind(SocketHandle handle, const IpAddress& address, SocketError* error);
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static SocketHandle Create(NetProtocol protocol, SocketType type, SocketError* error);
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static void ClearErrorCode(SocketHandle handle);
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static void Close(SocketHandle handle);
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static SocketState Connect(SocketHandle handle, const IpAddress& address, SocketError* error);
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static SocketState Connect(SocketHandle handle, const IpAddress& address, UInt64 msTimeout, SocketError* error);
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static bool Initialize();
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static SocketError GetLastError(SocketHandle handle, SocketError* error = nullptr);
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static int GetLastErrorCode();
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static int GetLastErrorCode(SocketHandle handle, SocketError* error = nullptr);
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static SocketState Listen(SocketHandle handle, const IpAddress& address, unsigned queueSize, SocketError* error);
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static unsigned int QueryAvailableBytes(SocketHandle handle, SocketError* error = nullptr);
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static unsigned int QueryMaxDatagramSize(SocketHandle handle, SocketError* error = nullptr);
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static IpAddress QueryPeerAddress(SocketHandle handle, SocketError* error = nullptr);
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static IpAddress QuerySocketAddress(SocketHandle handle, SocketError* error = nullptr);
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static bool Receive(SocketHandle handle, void* buffer, int length, int* read, SocketError* error);
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static bool ReceiveFrom(SocketHandle handle, void* buffer, int length, IpAddress* from, int* read, SocketError* error);
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static bool Send(SocketHandle handle, const void* buffer, int length, int* sent, SocketError* error);
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static bool SendTo(SocketHandle handle, const void* buffer, int length, const IpAddress& to, int* sent, SocketError* error);
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static bool SetBlocking(SocketHandle handle, bool blocking, SocketError* error = nullptr);
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static bool SetKeepAlive(SocketHandle handle, bool enabled, UInt64 msTime, UInt64 msInterval, SocketError* error = nullptr);
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static SocketError TranslateWSAErrorToSocketError(int error);
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static int TranslateNetProtocolToAF(NetProtocol protocol);
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static int TranslateSocketTypeToSock(SocketType type);
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static void Uninitialize();
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static SocketHandle InvalidHandle;
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private:
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static WSADATA s_WSA;
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};
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}
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