NazaraEngine/include/Nazara/Math/EulerAngles.inl

403 lines
9.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Math/EulerAngles.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <Nazara/Math/Config.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <cstring>
#include <sstream>
#include <Nazara/Core/Debug.hpp>
namespace Nz
{
/*!
* \ingroup math
* \class Nz::EulerAngles
* \brief Math class that represents an Euler angle. Those describe a rotation transformation by rotating an object on its various axes in specified amounts per axis, and a specified axis order
*
* \remark Rotation are "right-handed", it means that you take your right hand, put your thumb finger in the direction you want and you other fingers represent the way of rotating
*/
/*!
* \brief Constructs a EulerAngles object from its components
*
* \param P Pitch component = X axis
* \param Y Yaw component = Y axis
* \param R Roll component = Z axis
*/
template<typename T>
EulerAngles<T>::EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R)
{
Set(P, Y, R);
}
/*!
* \brief Constructs a EulerAngles object from an array of three elements
*
* \param angles[3] angles[0] is pitch component, angles[1] is yaw component and angles[2] is roll component
*/
template<typename T>
EulerAngles<T>::EulerAngles(const DegreeAngle<T> angles[3])
{
Set(angles);
}
/*!
* \brief Constructs a EulerAngles object from an angle
*
* \param angle Angle representing a 2D rotation
*/
template<typename T>
template<AngleUnit Unit>
EulerAngles<T>::EulerAngles(const Angle<Unit, T>& angle)
{
Set(angle);
}
/*!
* \brief Constructs a EulerAngles object from a quaternion
*
* \param quat Quaternion representing a rotation of space
*/
template<typename T>
EulerAngles<T>::EulerAngles(const Quaternion<T>& quat)
{
Set(quat);
}
/*!
* \brief Constructs a EulerAngles object from another type of EulerAngles
*
* \param angles EulerAngles of type U to convert to type T
*/
template<typename T>
template<typename U>
EulerAngles<T>::EulerAngles(const EulerAngles<U>& angles)
{
Set(angles);
}
/*!
* \brief Makes the euler angle (0, 0, 0)
*
* \see Zero
*/
template<typename T>
void EulerAngles<T>::MakeZero()
{
Set(T(0.0), T(0.0), T(0.0));
}
/*!
* \brief Normalizes the euler angle
* \return A reference to this euler angle with has been normalized
*
* \see NormalizeAngle
*/
template<typename T>
EulerAngles<T>& EulerAngles<T>::Normalize()
{
pitch.Normalize();
yaw.Normalize();
roll.Normalize();
return *this;
}
/*!
* \brief Sets the components of the euler angle
* \return A reference to this euler angle
*
* \param P Pitch component = X axis
* \param Y Yaw component = Y axis
* \param R Roll component = Z axis
*/
template<typename T>
EulerAngles<T>& EulerAngles<T>::Set(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R)
{
pitch = P;
yaw = Y;
roll = R;
return *this;
}
/*!
* \brief Sets the components of the euler angle from an array of three elements
* \return A reference to this euler angle
*
* \param angles[3] angles[0] is pitch component, angles[1] is yaw component and angles[2] is roll component
*/
template<typename T>
EulerAngles<T>& EulerAngles<T>::Set(const DegreeAngle<T> angles[3])
{
pitch = angles[0];
yaw = angles[1];
roll = angles[2];
return *this;
}
/*!
* \brief Sets the components of the euler angle from a 2D rotation specified by an Angle
* \return A reference to this euler angle
*
* \param angle 2D angle
*
* \see Angle
*/
template<typename T>
template<AngleUnit Unit>
EulerAngles<T>& EulerAngles<T>::Set(const Angle<Unit, T>& angle)
{
return Set(angle.ToEulerAngles());
}
/*!
* \brief Sets the components of the euler angle from a quaternion
* \return A reference to this euler angle
*
* \param quat Quaternion representing a rotation of space
*/
template<typename T>
EulerAngles<T>& EulerAngles<T>::Set(const Quaternion<T>& quat)
{
return Set(quat.ToEulerAngles());
}
/*!
* \brief Sets the components of the euler angle from another type of EulerAngles
* \return A reference to this euler angle
*
* \param angles EulerAngles of type U to convert its components
*/
template<typename T>
template<typename U>
EulerAngles<T>& EulerAngles<T>::Set(const EulerAngles<U>& angles)
{
pitch.Set(angles.pitch);
yaw.Set(angles.yaw);
roll.Set(angles.roll);
return *this;
}
/*!
* \brief Converts the euler angle to quaternion
* \return A Quaternion which represents the rotation of this euler angle
*/
template<typename T>
Quaternion<T> EulerAngles<T>::ToQuaternion() const
{
// XYZ
T c1 = (yaw / T(2.0)).GetCos();
T c2 = (roll / T(2.0)).GetCos();
T c3 = (pitch / T(2.0)).GetCos();
T s1 = (yaw / T(2.0)).GetSin();
T s2 = (roll / T(2.0)).GetSin();
T s3 = (pitch / T(2.0)).GetSin();
return Quaternion<T>(c1 * c2 * c3 - s1 * s2 * s3,
s1 * s2 * c3 + c1 * c2 * s3,
s1 * c2 * c3 + c1 * s2 * s3,
c1 * s2 * c3 - s1 * c2 * s3);
}
/*!
* \brief Gives a string representation
* \return A string representation of the object: "EulerAngles(pitch, yaw, roll)"
*/
template<typename T>
std::string EulerAngles<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
/*!
* \brief Adds the components of the euler angle with other euler angle
* \return A euler angle where components are the sum of this euler angle and the other one
*
* \param angles The other euler angle to add components with
*/
template<typename T>
EulerAngles<T> EulerAngles<T>::operator+(const EulerAngles& angles) const
{
return EulerAngles(pitch + angles.pitch,
yaw + angles.yaw,
roll + angles.roll);
}
/*!
* \brief Substracts the components of the euler angle with other euler angle
* \return A euler angle where components are the difference of this euler angle and the other one
*
* \param angles The other euler angle to substract components with
*/
template<typename T>
EulerAngles<T> EulerAngles<T>::operator-(const EulerAngles& angles) const
{
return EulerAngles(pitch - angles.pitch,
yaw - angles.yaw,
roll - angles.roll);
}
/*!
* \brief Adds the components of other euler angle to this euler angle
* \return A reference to this euler angle where components are the sum of this euler angle and the other one
*
* \param angles The other euler angle to add components with
*/
template<typename T>
EulerAngles<T>& EulerAngles<T>::operator+=(const EulerAngles& angles)
{
pitch += angles.pitch;
yaw += angles.yaw;
roll += angles.roll;
return *this;
}
/*!
* \brief Substracts the components of other euler angle to this euler angle
* \return A reference to this euler angle where components are the difference of this euler angle and the other one
*
* \param angles The other euler angle to substract components with
*/
template<typename T>
EulerAngles<T>& EulerAngles<T>::operator-=(const EulerAngles& angles)
{
pitch -= angles.pitch;
yaw -= angles.yaw;
roll -= angles.roll;
return *this;
}
/*!
* \brief Compares the euler angle to other one
* \return true if the euler angles are the same
*
* \param angles Other euler angle to compare with
*/
template<typename T>
bool EulerAngles<T>::operator==(const EulerAngles& angles) const
{
return pitch == angles.pitch && yaw == angles.yaw && roll == angles.roll;
}
/*!
* \brief Compares the euler angle to other one
* \return false if the euler angles are the same
*
* \param angles Other euler angle to compare with
*/
template<typename T>
bool EulerAngles<T>::operator!=(const EulerAngles& angles) const
{
return !operator==(angles);
}
/*!
* \brief Shorthand for the euler angle (0, 0, 0)
* \return A euler angle with components (0, 0, 0)
*
* \see MakeZero
*/
template<typename T>
EulerAngles<T> EulerAngles<T>::Zero()
{
EulerAngles angles;
angles.MakeZero();
return angles;
}
/*!
* \brief Serializes a EulerAngles
* \return true if successfully serialized
*
* \param context Serialization context
* \param angles Input euler angles
*/
template<typename T>
bool Serialize(SerializationContext& context, const EulerAngles<T>& angles, TypeTag<EulerAngles<T>>)
{
if (!Serialize(context, angles.pitch))
return false;
if (!Serialize(context, angles.yaw))
return false;
if (!Serialize(context, angles.roll))
return false;
return true;
}
/*!
* \brief Unserializes a EulerAngles
* \return true if successfully unserialized
*
* \param context Serialization context
* \param angles Output euler angles
*/
template<typename T>
bool Unserialize(SerializationContext& context, EulerAngles<T>* angles, TypeTag<EulerAngles<T>>)
{
if (!Unserialize(context, &angles->pitch))
return false;
if (!Unserialize(context, &angles->yaw))
return false;
if (!Unserialize(context, &angles->roll))
return false;
return true;
}
}
/*!
* \brief Output operator
* \return The stream
*
* \param out The stream
* \param angles The euler angle to output
*/
template<typename T>
std::ostream& operator<<(std::ostream& out, const Nz::EulerAngles<T>& angles)
{
return out << "EulerAngles(" << angles.pitch << ", " << angles.yaw << ", " << angles.roll << ')';
}
#include <Nazara/Core/DebugOff.hpp>