NazaraEngine/include/Nazara/Math/Vector3.hpp

155 lines
4.6 KiB
C++

// Copyright (C) 2017 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR3_HPP
#define NAZARA_VECTOR3_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/TypeTag.hpp>
#include <Nazara/Math/Angle.hpp>
#include <functional>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class Vector2;
template<typename T> class Vector4;
template<typename T>
class Vector3
{
public:
Vector3() = default;
Vector3(T X, T Y, T Z);
Vector3(T X, const Vector2<T>& vec);
explicit Vector3(T scale);
Vector3(const Vector2<T>& vec, T Z = 0.0);
template<typename U> explicit Vector3(const Vector3<U>& vec);
Vector3(const Vector3& vec) = default;
explicit Vector3(const Vector4<T>& vec);
~Vector3() = default;
T AbsDotProduct(const Vector3& vec) const;
RadianAngle<T> AngleBetween(const Vector3& vec) const;
Vector3 CrossProduct(const Vector3& vec) const;
template<typename U = T>
U Distance(const Vector3& vec) const;
T DotProduct(const Vector3& vec) const;
T GetLength() const;
float GetLengthf() const;
Vector3 GetNormal(T* length = nullptr) const;
T GetSquaredLength() const;
Vector3& MakeBackward();
Vector3& MakeDown();
Vector3& MakeForward();
Vector3& MakeLeft();
Vector3& MakeRight();
Vector3& MakeUnit();
Vector3& MakeUnitX();
Vector3& MakeUnitY();
Vector3& MakeUnitZ();
Vector3& MakeUp();
Vector3& MakeZero();
Vector3& Maximize(const Vector3& vec);
Vector3& Minimize(const Vector3& vec);
Vector3& Normalize(T* length = nullptr);
Vector3& Set(T X, T Y, T Z);
Vector3& Set(T X, const Vector2<T>& vec);
Vector3& Set(T scale);
Vector3& Set(const T* vec);
Vector3& Set(const Vector2<T>& vec, T Z = 0.0);
template<typename U> Vector3& Set(const Vector3<U>& vec);
Vector3& Set(const Vector4<T>& vec);
T SquaredDistance(const Vector3& vec) const;
std::string ToString() const;
T& operator[](std::size_t i);
T operator[](std::size_t i) const;
const Vector3& operator+() const;
Vector3 operator-() const;
Vector3 operator+(const Vector3& vec) const;
Vector3 operator-(const Vector3& vec) const;
Vector3 operator*(const Vector3& vec) const;
Vector3 operator*(T scale) const;
Vector3 operator/(const Vector3& vec) const;
Vector3 operator/(T scale) const;
Vector3& operator=(const Vector3& vec) = default;
Vector3& operator+=(const Vector3& vec);
Vector3& operator-=(const Vector3& vec);
Vector3& operator*=(const Vector3& vec);
Vector3& operator*=(T scale);
Vector3& operator/=(const Vector3& vec);
Vector3& operator/=(T scale);
bool operator==(const Vector3& vec) const;
bool operator!=(const Vector3& vec) const;
bool operator<(const Vector3& vec) const;
bool operator<=(const Vector3& vec) const;
bool operator>(const Vector3& vec) const;
bool operator>=(const Vector3& vec) const;
static Vector3 Backward();
static Vector3 CrossProduct(const Vector3& vec1, const Vector3& vec2);
static T DotProduct(const Vector3& vec1, const Vector3& vec2);
template<typename U = T> static U Distance(const Vector3& vec1, const Vector3& vec2);
static Vector3 Down();
static Vector3 Forward();
static Vector3 Left();
static Vector3 Lerp(const Vector3& from, const Vector3& to, T interpolation);
static Vector3 Normalize(const Vector3& vec);
static Vector3 Right();
static T SquaredDistance(const Vector3& vec1, const Vector3& vec2);
static Vector3 Unit();
static Vector3 UnitX();
static Vector3 UnitY();
static Vector3 UnitZ();
static Vector3 Up();
static Vector3 Zero();
T x, y, z;
};
using Vector3d = Vector3<double>;
using Vector3f = Vector3<float>;
using Vector3i = Vector3<int>;
using Vector3ui = Vector3<unsigned int>;
using Vector3i32 = Vector3<Int32>;
using Vector3i64 = Vector3<Int64>;
using Vector3ui32 = Vector3<UInt32>;
using Vector3ui64 = Vector3<UInt64>;
template<typename T> bool Serialize(SerializationContext& context, const Vector3<T>& vector, TypeTag<Vector3<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Vector3<T>* vector, TypeTag<Vector3<T>>);
}
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vector3<T>& vec);
template<typename T> Nz::Vector3<T> operator*(T scale, const Nz::Vector3<T>& vec);
template<typename T> Nz::Vector3<T> operator/(T scale, const Nz::Vector3<T>& vec);
namespace std
{
template<class T> struct hash<Nz::Vector3<T>>;
}
#include <Nazara/Math/Vector3.inl>
#endif // NAZARA_VECTOR3_HPP