NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp

46 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class OpenGLDevice;
class RenderPass;
class Texture;
class NAZARA_OPENGLRENDERER_API OpenGLFboFramebuffer : public OpenGLFramebuffer
{
public:
OpenGLFboFramebuffer(OpenGLDevice& device, const std::vector<std::shared_ptr<Texture>>& attachments);
OpenGLFboFramebuffer(const OpenGLFboFramebuffer&) = delete;
OpenGLFboFramebuffer(OpenGLFboFramebuffer&&) noexcept = default;
~OpenGLFboFramebuffer() = default;
void Activate() const override;
std::size_t GetColorBufferCount() const override;
OpenGLFboFramebuffer& operator=(const OpenGLFboFramebuffer&) = delete;
OpenGLFboFramebuffer& operator=(OpenGLFboFramebuffer&&) = delete;
private:
GL::Framebuffer m_framebuffer;
std::size_t m_colorAttachmentCount;
};
}
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
#endif