41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
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{
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public:
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OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
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OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
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OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
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~OpenGLTextureSampler() = default;
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inline const GL::Sampler& GetSampler(bool mipmaps) const;
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OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
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OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;
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private:
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static void BuildSampler(OpenGLDevice& device, GL::Sampler& sampler, const TextureSamplerInfo& samplerInfo, bool withMipmaps);
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GL::Sampler m_samplerWithMipmaps;
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GL::Sampler m_samplerWithoutMipmaps;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
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