NazaraEngine/include/Nazara/VulkanRenderer/VulkanTextureSampler.hpp

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
#define NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Sampler.hpp>
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
{
public:
VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(const VulkanTextureSampler&) = delete;
VulkanTextureSampler(VulkanTextureSampler&&) = delete;
~VulkanTextureSampler() = default;
inline VkSampler GetSampler() const;
VulkanTextureSampler& operator=(const VulkanTextureSampler&) = delete;
VulkanTextureSampler& operator=(VulkanTextureSampler&&) = delete;
private:
Vk::Sampler m_sampler;
};
}
#include <Nazara/VulkanRenderer/VulkanTextureSampler.inl>
#endif // NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP