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NazaraEngine/SDK/include/NDK/EntityOwner.inl
Gawaboumga c8c19f5845 Documentation for module 'NDK'
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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Nazara/Core/StringStream.hpp>
#include <functional>
#include <limits>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::EntityOwner
* \brief NDK class that represents the owner of the entity and so its lifetime
*/
/*!
* \brief Constructs a EntityOwner object
*
* \param entity Entity to own
*/
inline EntityOwner::EntityOwner(Entity* entity) :
EntityOwner()
{
Reset(entity);
}
/*!
* \brief Destructs the object and calls Reset
*
* \see Reset
*/
inline EntityOwner::~EntityOwner()
{
Reset(nullptr);
}
/*!
* \brief Resets the ownership of the entity, previous is killed
*
* \param entity Entity to own
*/
inline void EntityOwner::Reset(Entity* entity)
{
if (m_object)
m_object->Kill();
EntityHandle::Reset(entity);
}
/*!
* \brief Resets the ownership of the entity by move semantic
*
* \param handle EntityOwner to move into this
*/
inline void EntityOwner::Reset(EntityOwner&& handle)
{
Reset(handle.GetObject());
handle.m_object = nullptr;
}
/*!
* \brief Resets the ownership of the entity to the affected one
*
* \param entity Entity to own
*/
inline EntityOwner& EntityOwner::operator=(Entity* entity)
{
Reset(entity);
return *this;
}
}
namespace std
{
template<>
struct hash<Ndk::EntityOwner> : public hash<Ndk::EntityHandle>
{
};
}