31 lines
546 B
Plaintext
31 lines
546 B
Plaintext
[nzsl_version("1.0")]
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module Compute.ParticleTexture;
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external
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{
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[binding(0)] output_tex: texture2D[f32, writeonly, rgba8]
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}
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struct Input
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{
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[builtin(global_invocation_indices)] global_invocation_id: vec3[u32]
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}
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[entry(compute)]
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[workgroup(32, 32, 1)]
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fn main(input: Input)
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{
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let indices = vec2[i32](input.global_invocation_id.xy);
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let uv = vec2[f32](indices) / vec2[f32](256.0, 256.0);
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uv -= vec2[f32](0.5, 0.5);
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let outputColor = vec4[f32]
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(
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(pow(1.0 - length(uv), 14.0)).xxx,
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1.0
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);
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output_tex.Write(indices, outputColor);
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}
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