NazaraEngine/src/Nazara/Graphics/BakedFrameGraph.cpp

243 lines
7.6 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
BakedFrameGraph::BakedFrameGraph(std::vector<PassData> passes, std::vector<TextureData> textures, AttachmentIdToTextureId attachmentIdToTextureMapping, PassIdToPhysicalPassIndex passIdToPhysicalPassMapping) :
m_passes(std::move(passes)),
m_textures(std::move(textures)),
m_attachmentToTextureMapping(std::move(attachmentIdToTextureMapping)),
m_passIdToPhysicalPassMapping(std::move(passIdToPhysicalPassMapping)),
m_height(0),
m_width(0)
{
const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
m_commandPool = renderDevice->InstantiateCommandPool(QueueType::Graphics);
}
void BakedFrameGraph::Execute(RenderFrame& renderFrame)
{
for (auto& passData : m_passes)
{
bool regenerateCommandBuffer = (passData.forceCommandBufferRegeneration || passData.commandBuffer == nullptr);
if (passData.executionCallback)
{
switch (passData.executionCallback())
{
case FramePassExecution::Execute:
break;
case FramePassExecution::Skip:
if (passData.commandBuffer)
{
renderFrame.PushForRelease(std::move(passData.commandBuffer));
passData.commandBuffer.reset();
}
continue; //< Skip the pass
case FramePassExecution::UpdateAndExecute:
regenerateCommandBuffer = true;
break;
}
}
if (!regenerateCommandBuffer)
continue;
if (passData.commandBuffer)
renderFrame.PushForRelease(std::move(passData.commandBuffer));
passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
{
for (auto& textureTransition : passData.invalidationBarriers)
{
const std::shared_ptr<Texture>& texture = m_textures[textureTransition.textureId].texture;
builder.TextureBarrier(textureTransition.srcStageMask, textureTransition.dstStageMask, textureTransition.srcAccessMask, textureTransition.dstAccessMask, textureTransition.oldLayout, textureTransition.newLayout, *texture);
}
builder.BeginRenderPass(*passData.framebuffer, *passData.renderPass, passData.renderRect, passData.outputClearValues.data(), passData.outputClearValues.size());
if (!passData.name.empty())
builder.BeginDebugRegion(passData.name, Color::Green());
FramePassEnvironment env{
*this,
passData.renderRect,
renderFrame
};
bool first = true;
for (auto& subpass : passData.subpasses)
{
if (!first)
builder.NextSubpass();
first = false;
subpass.commandCallback(builder, env);
}
if (!passData.name.empty())
builder.EndDebugRegion();
builder.EndRenderPass();
});
passData.forceCommandBufferRegeneration = false;
}
//TODO: Submit all commands buffer at once
for (auto& passData : m_passes)
{
if (passData.commandBuffer)
renderFrame.SubmitCommandBuffer(passData.commandBuffer.get(), QueueType::Graphics);
}
}
const std::shared_ptr<Texture>& BakedFrameGraph::GetAttachmentTexture(std::size_t attachmentIndex) const
{
auto it = m_attachmentToTextureMapping.find(attachmentIndex);
if (it == m_attachmentToTextureMapping.end())
{
static std::shared_ptr<Texture> dummy;
return dummy;
}
std::size_t textureIndex = it->second;
assert(textureIndex < m_textures.size());
return m_textures[textureIndex].texture;
}
const std::shared_ptr<RenderPass>& BakedFrameGraph::GetRenderPass(std::size_t passIndex) const
{
auto it = m_attachmentToTextureMapping.find(passIndex);
if (it == m_attachmentToTextureMapping.end())
{
static std::shared_ptr<RenderPass> dummy;
return dummy;
}
std::size_t physicalPassIndex = it->second;
assert(physicalPassIndex < m_passes.size());
return m_passes[physicalPassIndex].renderPass;
}
bool BakedFrameGraph::Resize(RenderFrame& renderFrame)
{
auto [frameWidth, frameHeight] = renderFrame.GetSize();
if (m_width == frameWidth && m_height == frameHeight)
return false;
const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
// Delete previous textures to make some room in VRAM
for (auto& passData : m_passes)
{
renderFrame.PushForRelease(std::move(passData.commandBuffer));
renderFrame.PushForRelease(std::move(passData.framebuffer));
}
for (auto& textureData : m_textures)
renderFrame.PushForRelease(std::move(textureData.texture));
for (auto& textureData : m_textures)
{
if (textureData.viewData)
{
TextureData& parentTexture = m_textures[textureData.viewData->parentTextureId];
// This is a view on another texture
TextureViewInfo textureViewParams;
textureViewParams.viewType = textureData.type;
textureViewParams.reinterpretFormat = textureData.format;
textureViewParams.baseArrayLayer = SafeCast<unsigned int>(textureData.viewData->arrayLayer);
textureData.texture = parentTexture.texture->CreateView(textureViewParams);
}
else
{
TextureInfo textureCreationParams;
textureCreationParams.type = textureData.type;
textureCreationParams.usageFlags = textureData.usage;
textureCreationParams.pixelFormat = textureData.format;
textureCreationParams.levelCount = 1;
if (textureCreationParams.type == ImageType::Cubemap)
textureCreationParams.layerCount = 6;
textureCreationParams.width = 1;
textureCreationParams.height = 1;
switch (textureData.size)
{
case FramePassAttachmentSize::Fixed:
textureCreationParams.width = textureData.width;
textureCreationParams.height = textureData.height;
break;
case FramePassAttachmentSize::SwapchainFactor:
textureCreationParams.width = frameWidth * textureData.width / 100'000;
textureCreationParams.height = frameHeight * textureData.height / 100'000;
break;
}
textureData.texture = renderDevice->InstantiateTexture(textureCreationParams);
if (!textureData.name.empty())
textureData.texture->UpdateDebugName(textureData.name);
}
}
std::vector<std::shared_ptr<Texture>> textures;
for (auto& passData : m_passes)
{
textures.clear();
unsigned int framebufferWidth = std::numeric_limits<unsigned int>::max();
unsigned int framebufferHeight = std::numeric_limits<unsigned int>::max();
for (std::size_t textureId : passData.outputTextureIndices)
{
auto& textureData = m_textures[textureId];
textures.push_back(textureData.texture);
unsigned int width = 1;
unsigned int height = 1;
switch (textureData.size)
{
case FramePassAttachmentSize::Fixed:
width = textureData.width;
height = textureData.height;
break;
case FramePassAttachmentSize::SwapchainFactor:
width = frameWidth * textureData.width / 100'000;
height = frameHeight * textureData.height / 100'000;
break;
}
framebufferWidth = std::min(framebufferWidth, width);
framebufferHeight = std::min(framebufferHeight, height);
}
passData.renderRect = Recti(0, 0, int(framebufferWidth), int(framebufferHeight));
passData.framebuffer = renderDevice->InstantiateFramebuffer(framebufferWidth, framebufferHeight, passData.renderPass, textures);
if (!passData.name.empty())
passData.framebuffer->UpdateDebugName(passData.name);
passData.forceCommandBufferRegeneration = true;
}
m_width = frameWidth;
m_height = frameHeight;
return true;
}
}