NazaraEngine/SDK/include/NDK/LuaAPI.inl

1141 lines
29 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaAPI.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Lua/LuaInstance.hpp>
#include <Nazara/Math/EulerAngles.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Utility/Font.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <NDK/Application.hpp>
#include <NDK/Components.hpp>
#include <NDK/Entity.hpp>
#include <NDK/World.hpp>
#include <algorithm>
#ifndef NDK_SERVER
#include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/SoundBuffer.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <NDK/Console.hpp>
#endif
namespace Nz
{
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param color Resulting color
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
{
instance.CheckType(index, Nz::LuaType_Table);
color->r = instance.CheckField<UInt8>("r", index);
color->g = instance.CheckField<UInt8>("g", index);
color->b = instance.CheckField<UInt8>("b", index);
color->a = instance.CheckField<UInt8>("a", 255, index);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param angles Resulting euler angles
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
angles->Set(instance.CheckField<double>("pitch", index), instance.CheckField<double>("yaw", index), instance.CheckField<double>("roll", index));
return 1;
default:
{
if (instance.IsOfType(index, "EulerAngles"))
angles->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
else
angles->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param angles Resulting euler angles
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
{
EulerAnglesd anglesDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &anglesDouble, TypeTag<EulerAnglesd>());
angles->Set(anglesDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontRef* fontRef, TypeTag<FontRef>)
{
*fontRef = *static_cast<FontRef*>(instance.CheckUserdata(index, "Font"));
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
{
NazaraUnused(params);
instance.CheckType(index, Nz::LuaType_Table);
// Structure is empty for now
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for an image
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->levelCount = instance.CheckField<Nz::UInt8>("LevelCount");
params->loadFormat = instance.CheckField<Nz::PixelFormatType>("LoadFormat");
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_String:
address->BuildFromAddress(instance.CheckString(index));
return 1;
default:
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
{
instance.PushInteger(i + 1);
instance.GetTable();
values[i] = instance.CheckNumber(-1);
instance.Pop();
}
mat->Set(values);
return 1;
}
default:
{
if (instance.IsOfType(index, "Matrix4"))
mat->Set(*static_cast<Matrix4d*>(instance.ToUserdata(index)));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
{
Matrix4d matDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &matDouble, TypeTag<Matrix4d>());
mat->Set(matDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a mesh
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
return 1;
default:
{
if (instance.IsOfType(index, "EulerAngles"))
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
else
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
quat->Set(quatDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectd* rect, TypeTag<Rectd>)
{
instance.CheckType(index, LuaType_Table);
rect->x = instance.CheckField<double>("x", index);
rect->y = instance.CheckField<double>("y", index);
rect->width = instance.CheckField<double>("width", index);
rect->height = instance.CheckField<double>("height", index);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectf* rect, TypeTag<Rectf>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectui* rect, TypeTag<Rectui>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Number:
if (index < 0 && index > -2)
instance.Error("Vector2 expected, two numbers are required to convert it");
vec->Set(instance.CheckNumber(index), instance.CheckNumber(index + 1));
return 2;
case Nz::LuaType_Table:
vec->Set(instance.CheckField<double>("x", index), instance.CheckField<double>("y", index));
return 1;
default:
vec->Set(*static_cast<Vector2d*>(instance.CheckUserdata(index, "Vector2")));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
{
Vector2d vecDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector2d>());
vec->Set(vecDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
{
Vector2d vecDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector2d>());
vec->Set(vecDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Number:
if (index < 0 && index > -3)
instance.Error("Vector3 expected, three numbers are required to convert it");
vec->Set(instance.CheckNumber(index), instance.CheckNumber(index + 1), instance.CheckNumber(index + 2, 0.0));
return 3;
case Nz::LuaType_Table:
vec->Set(instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", 0.0, index));
return 1;
default:
vec->Set(*static_cast<Vector3d*>(instance.CheckUserdata(index, "Vector3")));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param handle Resulting entity
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
{
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param handle Resulting world
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
{
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
return 1;
}
#ifndef NDK_SERVER
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a instanced renderable
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
{
if (instance.IsOfType(index, "InstancedRenderable") ||
instance.IsOfType(index, "Model") ||
instance.IsOfType(index, "Sprite"))
{
*renderable = *static_cast<InstancedRenderableRef*>(instance.ToUserdata(index));
}
else
instance.ArgError(index, "is not a InstancedRenderable instance");
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
{
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->loadAlphaMap = instance.CheckField<bool>("LoadAlphaMap", params->loadAlphaMap);
params->loadDiffuseMap = instance.CheckField<bool>("LoadDiffuseMap", params->loadDiffuseMap);
params->loadEmissiveMap = instance.CheckField<bool>("LoadEmissiveMap", params->loadEmissiveMap);
params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
params->shaderName = instance.CheckField<String>("ShaderName", params->shaderName);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a model
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->loadMaterials = instance.CheckField<bool>("LoadMaterials", params->loadMaterials);
LuaImplQueryArg(instance, -1, &params->material, TypeTag<MaterialParams>());
LuaImplQueryArg(instance, -1, &params->mesh, TypeTag<MeshParams>());
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a music
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->forceMono = instance.CheckField<bool>("ForceMono", params->forceMono);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a sound buffer
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->forceMono = instance.CheckField<bool>("ForceMono", params->forceMono);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a sprite
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
{
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
{
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
return 1;
}
#endif
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting color
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
{
instance.PushTable();
instance.PushField("r", val.r);
instance.PushField("g", val.g);
instance.PushField("b", val.b);
instance.PushField("a", val.a);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting euler angles
*/
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
{
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting euler angles
*/
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
{
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting reference to a font
*/
inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
{
instance.PushInstance<FontRef>("Font", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting size information for a font
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
{
instance.PushTable();
instance.PushField("LineHeight", val.lineHeight);
instance.PushField("SpaceAdvance", val.spaceAdvance);
instance.PushField("UnderlinePosition", val.underlinePosition);
instance.PushField("UnderlineThickness", val.underlineThickness);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting quaternion
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
{
instance.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting quaternion
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
{
instance.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectf&& val, TypeTag<Rectf>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectui&& val, TypeTag<Rectui>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting entity
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
{
instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting application
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
{
instance.PushInstance<Ndk::Application*>("Application", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting entity
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
{
instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting node component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
{
instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting velocity component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
{
instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting world
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
{
instance.PushInstance<Ndk::WorldHandle>("World", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting world
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
{
instance.PushInstance<Ndk::WorldHandle>("World", handle);
return 1;
}
#ifndef NDK_SERVER
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting material
*/
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
{
instance.PushInstance<MaterialRef>("Material", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting sprite
*/
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
{
instance.PushInstance<SpriteRef>("Sprite", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting texture
*/
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
{
instance.PushInstance<TextureRef>("Texture", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting console
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
{
instance.PushInstance<Ndk::ConsoleHandle>("Console", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting graphics component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
{
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
return 1;
}
#endif
}