35 lines
925 B
C++
35 lines
925 B
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_DEFERREDFOGPASS_HPP
|
|
#define NAZARA_DEFERREDFOGPASS_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Graphics/DeferredRenderPass.hpp>
|
|
#include <Nazara/Renderer/RenderStates.hpp>
|
|
#include <Nazara/Renderer/Shader.hpp>
|
|
#include <Nazara/Renderer/TextureSampler.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_GRAPHICS_API DeferredFogPass : public DeferredRenderPass
|
|
{
|
|
public:
|
|
DeferredFogPass();
|
|
virtual ~DeferredFogPass();
|
|
|
|
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
|
|
|
|
protected:
|
|
RenderStates m_states;
|
|
ShaderRef m_shader;
|
|
TextureSampler m_pointSampler;
|
|
int m_shaderEyePositionLocation;
|
|
};
|
|
}
|
|
|
|
#endif // NAZARA_DEFERREDFOGPASS_HPP
|