NazaraEngine/SDK/include/NDK/Components/CollisionComponent2D.inl

81 lines
1.8 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Entity.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
namespace Ndk
{
/*!
* \brief Constructs a CollisionComponent2D object with a geometry
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
m_geom(std::move(geom)),
m_bodyUpdated(false)
{
}
/*!
* \brief Constructs a CollisionComponent2D object by copy semantic
*
* \param collision CollisionComponent2D to copy
*/
inline CollisionComponent2D::CollisionComponent2D(const CollisionComponent2D& collision) :
m_geom(collision.m_geom),
m_bodyUpdated(false)
{
}
/*!
* \brief Gets the collision box representing the entity
* \return The physics collision box
*/
inline Nz::Rectf CollisionComponent2D::GetAABB() const
{
return m_staticBody->GetAABB();
}
/*!
* \brief Gets the geometry representing the entity
* \return A constant reference to the physics geometry
*/
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
{
return m_geom;
}
/*!
* \brief Assigns the geometry to this component
* \return A reference to this
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
{
SetGeom(geom);
return *this;
}
/*!
* \brief Gets the static body used by the entity
* \return A pointer to the entity
*/
inline Nz::RigidBody2D* CollisionComponent2D::GetStaticBody()
{
return m_staticBody.get();
}
}