NazaraEngine/SDK/src/NDK/LuaAPI.cpp

64 lines
1.2 KiB
C++

// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaAPI.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <NDK/Lua/LuaBinding.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::LuaAPI
* \brief NDK class that represents the api used for Lua
*/
/*!
* \brief Gets the internal binding for Lua
* \return A pointer to the binding
*/
LuaBinding* LuaAPI::GetBinding()
{
if (!s_binding && !Initialize())
{
NazaraError("Failed to initialize binding");
return nullptr;
}
return s_binding;
}
/*!
* \brief Initializes the LuaAPI module
* \return true if initialization is successful
*/
bool LuaAPI::Initialize()
{
s_binding = new LuaBinding;
return true;
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the engine & SDK
*/
void LuaAPI::RegisterClasses(Nz::LuaState& state)
{
Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
GetBinding()->RegisterClasses(state);
}
/*!
* \brief Uninitializes the LuaAPI module
*/
void LuaAPI::Uninitialize()
{
delete s_binding;
}
LuaBinding* LuaAPI::s_binding = nullptr;
}