112 lines
4.7 KiB
C++
112 lines
4.7 KiB
C++
// this file was automatically generated and should not be edited
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/*
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Nazara Engine - Graphics module
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Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_GLOBAL_GRAPHICS_HPP
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#define NAZARA_GLOBAL_GRAPHICS_HPP
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Algorithm.hpp>
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#include <Nazara/Graphics/BakedFrameGraph.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/DirectionalLight.hpp>
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#include <Nazara/Graphics/DirectionalLightShadowData.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/ElementRendererRegistry.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/ForwardFramePipeline.hpp>
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#include <Nazara/Graphics/ForwardPipelinePass.hpp>
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#include <Nazara/Graphics/FrameGraph.hpp>
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#include <Nazara/Graphics/FrameGraphStructs.hpp>
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#include <Nazara/Graphics/FramePass.hpp>
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#include <Nazara/Graphics/FramePassAttachment.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/LightShadowData.hpp>
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#include <Nazara/Graphics/LinearSlicedSprite.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/MaterialPassRegistry.hpp>
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/PipelinePassList.hpp>
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#include <Nazara/Graphics/PipelineViewer.hpp>
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#include <Nazara/Graphics/PointLight.hpp>
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#include <Nazara/Graphics/PointLightShadowData.hpp>
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#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
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#include <Nazara/Graphics/PredefinedMaterials.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructBuilder.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/RenderBufferPool.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderElementOwner.hpp>
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#include <Nazara/Graphics/RenderElementPool.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/RenderSubmesh.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Graphics/RenderTexture.hpp>
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#include <Nazara/Graphics/RenderTextureBlit.hpp>
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#include <Nazara/Graphics/RenderWindow.hpp>
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#include <Nazara/Graphics/ShaderReflection.hpp>
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#include <Nazara/Graphics/ShadowViewer.hpp>
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#include <Nazara/Graphics/SkeletonInstance.hpp>
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#include <Nazara/Graphics/SlicedSprite.hpp>
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#include <Nazara/Graphics/SpotLight.hpp>
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#include <Nazara/Graphics/SpotLightShadowData.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/SpriteChainRenderer.hpp>
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#include <Nazara/Graphics/SubmeshRenderer.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Graphics/Tilemap.hpp>
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#include <Nazara/Graphics/TransferInterface.hpp>
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#include <Nazara/Graphics/UberShader.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#ifdef NAZARA_ENTT
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#include <Nazara/Graphics/Components.hpp>
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#include <Nazara/Graphics/Systems.hpp>
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#endif
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#endif // NAZARA_GLOBAL_GRAPHICS_HPP
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