NazaraEngine/include/Nazara/Graphics/LightShadowData.hpp

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1.8 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP
#define NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz
{
class AbstractViewer;
class BakedFrameGraph;
class FrameGraph;
class FramePass;
class MaterialInstance;
class RenderResources;
class Texture;
class NAZARA_GRAPHICS_API LightShadowData
{
public:
inline LightShadowData();
LightShadowData(const LightShadowData&) = delete;
LightShadowData(LightShadowData&&) = delete;
virtual ~LightShadowData();
inline bool IsPerViewer() const;
virtual void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) = 0;
virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0;
virtual void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) = 0;
virtual void RegisterToFrameGraph(FrameGraph& frameGraph, const AbstractViewer* viewer) = 0;
virtual void RegisterViewer(const AbstractViewer* viewer);
virtual const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph, const AbstractViewer* viewer) const = 0;
virtual void UnregisterMaterialInstance(const MaterialInstance& matInstance) = 0;
virtual void UnregisterViewer(const AbstractViewer* viewer);
LightShadowData& operator=(const LightShadowData&) = delete;
LightShadowData& operator=(LightShadowData&&) = delete;
protected:
inline void UpdatePerViewerStatus(bool isPerViewer);
private:
bool m_isPerViewer;
};
}
#include <Nazara/Graphics/LightShadowData.inl>
#endif // NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP