173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - JoltPhysics3D module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_JOLTPHYSICS3D_JOLTCOLLIDER3D_HPP
|
|
#define NAZARA_JOLTPHYSICS3D_JOLTCOLLIDER3D_HPP
|
|
|
|
#include <NazaraUtils/Prerequisites.hpp>
|
|
#include <Nazara/Core/ObjectLibrary.hpp>
|
|
#include <Nazara/JoltPhysics3D/Config.hpp>
|
|
#include <Nazara/JoltPhysics3D/Enums.hpp>
|
|
#include <Nazara/Math/Box.hpp>
|
|
#include <Nazara/Math/Quaternion.hpp>
|
|
#include <Nazara/Math/Vector3.hpp>
|
|
#include <NazaraUtils/Signal.hpp>
|
|
#include <NazaraUtils/SparsePtr.hpp>
|
|
#include <memory>
|
|
|
|
namespace JPH
|
|
{
|
|
class ShapeSettings;
|
|
class BoxShapeSettings;
|
|
}
|
|
|
|
namespace Nz
|
|
{
|
|
class PrimitiveList;
|
|
class StaticMesh;
|
|
struct Primitive;
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltCollider3D
|
|
{
|
|
public:
|
|
JoltCollider3D();
|
|
JoltCollider3D(const JoltCollider3D&) = delete;
|
|
JoltCollider3D(JoltCollider3D&&) = delete;
|
|
virtual ~JoltCollider3D();
|
|
|
|
virtual void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix = Matrix4f::Identity()) const = 0;
|
|
|
|
virtual std::shared_ptr<StaticMesh> GenerateDebugMesh() const;
|
|
|
|
inline JPH::ShapeSettings* GetShapeSettings() const;
|
|
virtual JoltColliderType3D GetType() const = 0;
|
|
|
|
JoltCollider3D& operator=(const JoltCollider3D&) = delete;
|
|
JoltCollider3D& operator=(JoltCollider3D&&) = delete;
|
|
|
|
static std::shared_ptr<JoltCollider3D> Build(const PrimitiveList& list);
|
|
|
|
protected:
|
|
template<typename T> const T* GetShapeSettingsAs() const;
|
|
void ResetShapeSettings();
|
|
void SetupShapeSettings(std::unique_ptr<JPH::ShapeSettings>&& shapeSettings);
|
|
|
|
private:
|
|
static std::shared_ptr<JoltCollider3D> CreateGeomFromPrimitive(const Primitive& primitive);
|
|
|
|
std::unique_ptr<JPH::ShapeSettings> m_shapeSettings;
|
|
};
|
|
|
|
/*********************************** Shapes ******************************************/
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltBoxCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
JoltBoxCollider3D(const Vector3f& lengths, float convexRadius = 0.01f);
|
|
~JoltBoxCollider3D() = default;
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
Vector3f GetLengths() const;
|
|
JoltColliderType3D GetType() const override;
|
|
};
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltCapsuleCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
JoltCapsuleCollider3D(float height, float radius);
|
|
~JoltCapsuleCollider3D() = default;
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
float GetHeight() const;
|
|
float GetRadius() const;
|
|
JoltColliderType3D GetType() const override;
|
|
};
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltCompoundCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
struct ChildCollider;
|
|
|
|
JoltCompoundCollider3D(std::vector<ChildCollider> childs);
|
|
~JoltCompoundCollider3D();
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
const std::vector<ChildCollider>& GetGeoms() const;
|
|
JoltColliderType3D GetType() const override;
|
|
|
|
struct ChildCollider
|
|
{
|
|
std::shared_ptr<JoltCollider3D> collider;
|
|
Quaternionf rotation = Quaternionf::Identity();
|
|
Vector3f offset = Vector3f::Zero();
|
|
};
|
|
|
|
private:
|
|
std::vector<ChildCollider> m_childs;
|
|
};
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltConvexHullCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
JoltConvexHullCollider3D(SparsePtr<const Vector3f> vertices, std::size_t vertexCount, float hullTolerance = 0.001f, float convexRadius = 0.f, float maxErrorConvexRadius = 0.05f);
|
|
~JoltConvexHullCollider3D() = default;
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
JoltColliderType3D GetType() const override;
|
|
};
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltMeshCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
JoltMeshCollider3D(SparsePtr<const Vector3f> vertices, std::size_t vertexCount, SparsePtr<const UInt16> indices, std::size_t indexCount);
|
|
JoltMeshCollider3D(SparsePtr<const Vector3f> vertices, std::size_t vertexCount, SparsePtr<const UInt32> indices, std::size_t indexCount);
|
|
~JoltMeshCollider3D() = default;
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
JoltColliderType3D GetType() const override;
|
|
};
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltSphereCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
JoltSphereCollider3D(float radius);
|
|
~JoltSphereCollider3D() = default;
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
float GetRadius() const;
|
|
JoltColliderType3D GetType() const override;
|
|
};
|
|
|
|
/*********************************** Decorated ******************************************/
|
|
|
|
class NAZARA_JOLTPHYSICS3D_API JoltTranslatedRotatedCollider3D final : public JoltCollider3D
|
|
{
|
|
public:
|
|
inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation);
|
|
inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Quaternionf& rotation);
|
|
JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation, const Quaternionf& rotation);
|
|
~JoltTranslatedRotatedCollider3D();
|
|
|
|
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
|
|
|
|
JoltColliderType3D GetType() const override;
|
|
|
|
private:
|
|
std::shared_ptr<JoltCollider3D> m_collider;
|
|
};
|
|
|
|
}
|
|
|
|
#include <Nazara/JoltPhysics3D/JoltCollider3D.inl>
|
|
|
|
#endif // NAZARA_JOLTPHYSICS3D_JOLTCOLLIDER3D_HPP
|