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50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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namespace Ndk
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{
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/*!
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* \brief Constructs an ParticleEmitterComponent object by default
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*/
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inline ParticleEmitterComponent::ParticleEmitterComponent() :
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m_isActive(true)
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{
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}
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/*!
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* \brief Enables the emission of particles
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*
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* \param active Should the emitter be active
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*/
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inline void Ndk::ParticleEmitterComponent::Enable(bool active)
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{
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m_isActive = active;
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}
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/*!
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* \brief Checks whether the emission of particles is activated
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* \param true If it is the case
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*/
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inline bool ParticleEmitterComponent::IsActive() const
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{
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return m_isActive;
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}
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/*!
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* \brief Sets the function use for setting up particles
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*
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* \param func Function to set up particles
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*/
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inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
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{
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m_setupFunc = std::move(func);
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}
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}
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