Files
NazaraEngine/src/Nazara/Renderer/Resources/Shaders/Debug/compatibility.vert
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00

14 lines
313 B
GLSL

#version 110
/********************Entrant********************/
varying vec3 VertexPosition;
/********************Uniformes********************/
uniform mat4 WorldViewProjMatrix;
/********************Fonctions********************/
void main()
{
gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);
}