NazaraEngine/src/ShaderNode/Widgets/InputEditDialog.cpp

81 lines
2.4 KiB
C++

#include <Widgets/InputEditDialog.hpp>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QSpinBox>
#include <QtWidgets/QVBoxLayout>
InputEditDialog::InputEditDialog(QWidget* parent) :
QDialog(parent)
{
setWindowTitle(tr("Input edit dialog"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
m_inputName = new QLineEdit;
m_typeList = new QComboBox;
for (std::size_t i = 0; i < InputTypeCount; ++i)
m_typeList->addItem(EnumToString(static_cast<InputType>(i)));
m_roleList = new QComboBox;
for (std::size_t i = 0; i < InputRoleCount; ++i)
m_roleList->addItem(EnumToString(static_cast<InputRole>(i)));
m_roleIndex = new QSpinBox;
QFormLayout* formLayout = new QFormLayout;
formLayout->addRow(tr("Name"), m_inputName);
formLayout->addRow(tr("Type"), m_typeList);
formLayout->addRow(tr("Role"), m_roleList);
formLayout->addRow(tr("Role index"), m_roleIndex);
QDialogButtonBox* buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttonBox, &QDialogButtonBox::accepted, this, &InputEditDialog::OnAccept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
QVBoxLayout* verticalLayout = new QVBoxLayout;
verticalLayout->addLayout(formLayout);
verticalLayout->addWidget(buttonBox);
setLayout(verticalLayout);
}
InputEditDialog::InputEditDialog(const InputInfo& input, QWidget* parent) :
InputEditDialog(parent)
{
m_inputName->setText(QString::fromStdString(input.name));
m_roleIndex->setValue(int(input.roleIndex));
m_roleList->setCurrentText(EnumToString(input.role));
m_typeList->setCurrentText(EnumToString(input.type));
}
InputInfo InputEditDialog::GetInputInfo() const
{
InputInfo inputInfo;
inputInfo.name = m_inputName->text().toStdString();
inputInfo.role = static_cast<InputRole>(m_roleList->currentIndex());
inputInfo.roleIndex = static_cast<std::size_t>(m_roleIndex->value());
inputInfo.type = static_cast<InputType>(m_typeList->currentIndex());
return inputInfo;
}
void InputEditDialog::OnAccept()
{
if (m_inputName->text().isEmpty())
{
QMessageBox::critical(this, tr("Empty name"), tr("Input name must be set"), QMessageBox::Ok);
return;
}
if (m_typeList->currentIndex() < 0)
{
QMessageBox::critical(this, tr("Invalid type"), tr("You must select a type"), QMessageBox::Ok);
return;
}
accept();
}