NazaraEngine/include/Nazara/Lua/LuaClass.inl

201 lines
4.7 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/Debug.hpp>
#include <Nazara/Core/Error.hpp>
template<class T>
NzLuaClass<T>::NzLuaClass(const NzString& name) :
m_getter(nullptr),
m_setter(nullptr),
m_constructor(nullptr),
m_finalizer(nullptr),
m_name(name)
{
}
template<class T>
void NzLuaClass<T>::Register(NzLuaInstance& lua)
{
if (!lua.NewMetatable(m_name))
NazaraWarning("Class \"" + m_name + "\" already registred in this instance");
{
FinalizerFunc* finalizer = static_cast<FinalizerFunc*>(lua.PushUserdata(sizeof(FinalizerFunc)));
*finalizer = m_finalizer;
lua.PushString(m_name);
lua.PushCFunction(FinalizerProxy, 2);
lua.SetField("__gc");
if (m_getter)
{
ClassIndexFunc* getter = static_cast<ClassIndexFunc*>(lua.PushUserdata(sizeof(ClassIndexFunc)));
*getter = m_getter;
lua.PushString(m_name);
lua.PushCFunction(GetterProxy, 2);
}
else
lua.PushValue(-1);
lua.SetField("__index");
if (m_setter)
{
ClassIndexFunc* setter = static_cast<ClassIndexFunc*>(lua.PushUserdata(sizeof(ClassIndexFunc)));
*setter = m_setter;
lua.PushString(m_name);
lua.PushCFunction(SetterProxy, 2);
lua.SetField("__newindex");
}
for (auto it = m_methods.begin(); it != m_methods.end(); ++it)
{
ClassFunc* method = static_cast<ClassFunc*>(lua.PushUserdata(sizeof(ClassFunc)));
*method = it->second;
lua.PushString(m_name);
lua.PushCFunction(MethodProxy, 2);
lua.SetField(it->first);
}
}
lua.Pop();
if (m_constructor)
{
ConstructorFunc* ptr = static_cast<ConstructorFunc*>(lua.PushUserdata(sizeof(ConstructorFunc)));
*ptr = m_constructor;
lua.PushString(m_name);
lua.PushCFunction(ConstructorProxy, 2);
lua.SetGlobal(m_name);
}
}
template<class T>
void NzLuaClass<T>::SetConstructor(ConstructorFunc constructor)
{
m_constructor = constructor;
}
template<class T>
void NzLuaClass<T>::SetFinalizer(FinalizerFunc finalizer)
{
m_finalizer = finalizer;
}
template<class T>
void NzLuaClass<T>::SetGetter(ClassIndexFunc getter)
{
m_getter = getter;
}
template<class T>
void NzLuaClass<T>::SetMethod(const NzString& name, ClassFunc method)
{
m_methods[name] = method;
}
template<class T>
void NzLuaClass<T>::SetSetter(ClassIndexFunc setter)
{
m_setter = setter;
}
template<class T>
int NzLuaClass<T>::ConstructorProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ConstructorFunc func = *static_cast<ConstructorFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
T* instance = func(lua);
if (!instance)
{
lua.Error("Constructor failed");
return 0; // Normalement pas nécessaire
}
T** ud = static_cast<T**>(lua.PushUserdata(sizeof(T*)));
lua.SetMetatable(className);
*ud = instance;
return 1;
}
template<class T>
int NzLuaClass<T>::FinalizerProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
FinalizerFunc func = *static_cast<FinalizerFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
T* instance = *static_cast<T**>(lua.CheckUserdata(1, className));
lua.Remove(1);
if (!func || func(lua, *instance))
delete instance;
return 0;
}
template<class T>
int NzLuaClass<T>::GetterProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassIndexFunc func = *static_cast<ClassIndexFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, className)));
lua.Remove(1);
if (!func(lua, instance))
{
// On accède alors à la table
lua.PushMetatable(className);
lua.PushValue(1);
lua.GetTable();
}
return 1;
}
template<class T>
int NzLuaClass<T>::MethodProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassFunc func = *static_cast<ClassFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, className)));
lua.Remove(1);
return (*func)(lua, instance);
}
template<class T>
int NzLuaClass<T>::SetterProxy(lua_State* state)
{
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassIndexFunc func = *static_cast<ClassIndexFunc*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
const char* className = lua.ToString(lua.GetIndexOfUpValue(2));
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, className)));
lua.Remove(1);
if (!func(lua, instance))
lua.Error("Field not found");
return 1;
}
#include <Nazara/Lua/DebugOff.hpp>