NazaraEngine/include/Nazara/Utility/Components/SkeletonComponentBase.hpp

43 lines
1.4 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENTBASE_HPP
#define NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENTBASE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <Nazara/Utility/Skeleton.hpp>
namespace Nz
{
class NAZARA_UTILITY_API SkeletonComponentBase
{
public:
SkeletonComponentBase(const SkeletonComponentBase&) = default;
SkeletonComponentBase(SkeletonComponentBase&&) noexcept = default;
~SkeletonComponentBase() = default;
inline std::size_t FindJointByName(std::string_view jointName) const;
inline const Joint& GetAttachedJoint(std::size_t jointIndex) const;
inline const std::shared_ptr<Skeleton>& GetSkeleton() const;
SkeletonComponentBase& operator=(const SkeletonComponentBase&) = default;
SkeletonComponentBase& operator=(SkeletonComponentBase&&) noexcept = default;
protected:
SkeletonComponentBase(std::shared_ptr<Skeleton> skeleton);
virtual const Skeleton& GetAttachedSkeleton() const = 0;
std::shared_ptr<Skeleton> m_referenceSkeleton;
};
}
#include <Nazara/Utility/Components/SkeletonComponentBase.inl>
#endif // NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENTBASE_HPP