345 lines
7.2 KiB
C++
345 lines
7.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/CameraComponent.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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namespace Ndk
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{
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/*!
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* \brief Constructs an CameraComponent object by default
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*/
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inline CameraComponent::CameraComponent() :
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m_visibilityHash(0U),
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m_projectionType(Nz::ProjectionType_Perspective),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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m_target(nullptr),
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m_size(0.f),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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m_viewportUpdated(false),
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m_aspectRatio(0.f),
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m_fov(70.f),
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m_zFar(100.f),
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m_zNear(1.f),
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m_layer(0)
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{
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}
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/*!
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* \brief Constructs a CameraComponent object by copy semantic
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*
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* \param camera CameraComponent to copy
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*/
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inline CameraComponent::CameraComponent(const CameraComponent& camera) :
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Component(camera),
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AbstractViewer(camera),
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m_visibilityHash(camera.m_visibilityHash),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_target(nullptr),
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m_size(camera.m_size),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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m_viewportUpdated(false),
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m_aspectRatio(camera.m_aspectRatio),
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m_fov(camera.m_fov),
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m_zFar(camera.m_zFar),
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m_zNear(camera.m_zNear),
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m_layer(camera.m_layer)
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{
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SetTarget(camera.m_target);
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}
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/*!
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* \brief Ensures the frustum is up to date
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*/
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inline void CameraComponent::EnsureFrustumUpdate() const
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{
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if (!m_frustumUpdated)
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UpdateFrustum();
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}
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/*!
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* \brief Ensures the projection matrix is up to date
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*/
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inline void CameraComponent::EnsureProjectionMatrixUpdate() const
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{
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if (!m_projectionMatrixUpdated)
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UpdateProjectionMatrix();
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}
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/*!
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* \brief Ensures the view matrix is up to date
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*/
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inline void CameraComponent::EnsureViewMatrixUpdate() const
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{
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if (!m_viewMatrixUpdated)
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UpdateViewMatrix();
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}
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/*!
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* \brief Ensures the view port is up to date
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*/
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inline void CameraComponent::EnsureViewportUpdate() const
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{
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if (!m_viewportUpdated)
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UpdateViewport();
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}
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/*!
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* \brief Gets the field of view of the camera
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* \return Field of view of the camera
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*/
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inline float CameraComponent::GetFOV() const
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{
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return m_fov;
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}
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/*!
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* \brief Gets the layer of the camera
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* \return Layer of the camera
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*/
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inline unsigned int CameraComponent::GetLayer() const
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{
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return m_layer;
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}
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/*!
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* \brief Gets the projection type of the camera
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* \return Projection type of the camera
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*/
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inline Nz::ProjectionType CameraComponent::GetProjectionType() const
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{
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return m_projectionType;
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}
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/*!
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* \brief Gets the size of the camera
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* \return Size of the camera
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*/
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inline const Nz::Vector2f & CameraComponent::GetSize() const
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{
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return m_size;
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}
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/*!
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* \brief Gets the target region of the camera
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* \return A constant reference to the target region of the camera
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*/
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inline const Nz::Rectf& CameraComponent::GetTargetRegion() const
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{
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return m_targetRegion;
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}
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/*!
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* \brief Sets the field of view of the camera
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*
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* \param fov Field of view of the camera
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*
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* \remark Produces a NazaraAssert if angle is zero
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*/
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inline void CameraComponent::SetFOV(float fov)
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{
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NazaraAssert(!Nz::NumberEquals(fov, 0.f), "FOV must be different from zero");
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m_fov = fov;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the projection type of the camera
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*
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* \param projectionType Projection type of the camera
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*/
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inline void CameraComponent::SetProjectionType(Nz::ProjectionType projectionType)
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{
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m_projectionType = projectionType;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the size of the camera
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*
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* \param size Size of the camera
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*/
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inline void CameraComponent::SetSize(const Nz::Vector2f& size)
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{
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m_size = size;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the size of the camera
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*
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* \param width Size in X of the camera
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* \param height Size in Y of the camera
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*/
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inline void CameraComponent::SetSize(float width, float height)
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{
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SetSize({width, height});
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}
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/*!
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* \brief Sets the target of the camera
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*
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* \param renderTarget A constant reference to the render target of the camera
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*/
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inline void CameraComponent::SetTarget(const Nz::RenderTarget* renderTarget)
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{
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m_target = renderTarget;
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if (m_target)
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{
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m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &CameraComponent::OnRenderTargetSizeChange);
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m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &CameraComponent::OnRenderTargetRelease);
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}
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else
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{
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m_targetResizeSlot.Disconnect();
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m_targetReleaseSlot.Disconnect();
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}
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}
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/*!
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* \brief Sets the target region of the camera
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*
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* \param region A constant reference to the target region of the camera
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*/
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inline void CameraComponent::SetTargetRegion(const Nz::Rectf& region)
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{
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m_targetRegion = region;
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InvalidateViewport();
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}
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/*!
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* \brief Sets the view port of the camera
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*
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* \param viewport A constant reference to the view port of the camera
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*
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* \remark Produces a NazaraAssert if the camera has no target
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*/
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inline void CameraComponent::SetViewport(const Nz::Recti& viewport)
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{
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NazaraAssert(m_target, "Component has no render target");
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// We compute the region necessary to make this view port with the actual size of the target
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float invWidth = 1.f / m_target->GetWidth();
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float invHeight = 1.f / m_target->GetHeight();
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SetTargetRegion(Nz::Rectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
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}
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/*!
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* \brief Sets the Z far distance of the camera
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*
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* \param zFar Z far distance of the camera
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*/
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inline void CameraComponent::SetZFar(float zFar)
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{
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m_zFar = zFar;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the Z near distance of the camera
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*
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* \param zNear Z near distance of the camera
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*
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* \remark Produces a NazaraAssert if zNear is zero
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*/
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inline void CameraComponent::SetZNear(float zNear)
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{
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NazaraAssert(!Nz::NumberEquals(zNear, 0.f), "zNear cannot be zero");
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m_zNear = zNear;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Update the camera component visibility hash
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*
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* This is used with CullingList (which produce a visibility hash)
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*
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* \param visibilityHash New visibility hash
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*
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* \return True if the visibility hash is not the same as before
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*/
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inline bool CameraComponent::UpdateVisibility(std::size_t visibilityHash)
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{
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if (m_visibilityHash != visibilityHash)
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{
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m_visibilityHash = visibilityHash;
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return true;
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}
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return false;
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}
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/*!
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* \brief Invalidates the frustum
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*/
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inline void CameraComponent::InvalidateFrustum() const
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{
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m_frustumUpdated = false;
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}
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/*!
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* \brief Invalidates the projection matrix
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*/
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inline void CameraComponent::InvalidateProjectionMatrix() const
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{
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m_frustumUpdated = false;
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m_projectionMatrixUpdated = false;
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}
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/*!
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* \brief Invalidates the view matrix
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*/
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inline void CameraComponent::InvalidateViewMatrix() const
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{
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m_frustumUpdated = false;
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m_viewMatrixUpdated = false;
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}
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/*!
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* \brief Invalidates the view port
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*/
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inline void CameraComponent::InvalidateViewport() const
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{
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m_frustumUpdated = false;
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m_projectionMatrixUpdated = false;
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m_viewportUpdated = false;
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}
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}
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