Files
NazaraEngine/include/Nazara/Graphics/ColorBackground.hpp
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00

36 lines
941 B
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_COLORBACKGROUND_HPP
#define NAZARA_COLORBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/UberShader.hpp>
class NAZARA_API NzColorBackground : public NzAbstractBackground
{
public:
NzColorBackground(const NzColor& color = NzColor::Black);
void Draw(const NzScene* scene) const;
nzBackgroundType GetBackgroundType() const;
NzColor GetColor() const;
void SetColor(const NzColor& color);
private:
NzColor m_color;
NzUberShaderConstRef m_uberShader;
const NzUberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_vertexDepthUniform;
};
#endif // NAZARA_COLORBACKGROUND_HPP