55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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{
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template<typename T>
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AttributeValue<T> AstCloner::CloneAttribute(const AttributeValue<T>& attribute)
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{
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if (!attribute.HasValue())
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return {};
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if (attribute.IsExpression())
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return CloneExpression(attribute.GetExpression());
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else
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{
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assert(attribute.IsResultingValue());
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return attribute.GetResultingValue();
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}
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}
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ExpressionPtr AstCloner::CloneExpression(const ExpressionPtr& expr)
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{
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if (!expr)
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return nullptr;
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return CloneExpression(*expr);
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}
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StatementPtr AstCloner::CloneStatement(const StatementPtr& statement)
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{
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if (!statement)
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return nullptr;
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return CloneStatement(*statement);
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}
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inline ExpressionPtr Clone(Expression& node)
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{
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AstCloner cloner;
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return cloner.Clone(node);
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}
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inline StatementPtr Clone(Statement& node)
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{
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AstCloner cloner;
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return cloner.Clone(node);
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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