* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
31 lines
948 B
C++
31 lines
948 B
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/DeferredProxyRenderQueue.hpp>
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namespace Nz
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{
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/*!
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* \brief Constructs a DeferredProxyRenderQueue using a deferred and a forward queues
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*
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* \param deferredQueue Deferred queue which will be used for non-blended objects
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* \param forwardQueue Forward queue which will be used for blended objects
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*/
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inline DeferredProxyRenderQueue::DeferredProxyRenderQueue(BasicRenderQueue* deferredQueue, BasicRenderQueue* forwardQueue) :
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m_deferredRenderQueue(deferredQueue),
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m_forwardRenderQueue(forwardQueue)
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{
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}
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inline BasicRenderQueue* DeferredProxyRenderQueue::GetDeferredRenderQueue()
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{
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return m_deferredRenderQueue;
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}
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inline BasicRenderQueue* DeferredProxyRenderQueue::GetForwardRenderQueue()
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{
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return m_forwardRenderQueue;
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}
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}
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