Files
NazaraEngine/include/Nazara/Graphics/DeferredRenderPass.hpp
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00

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1.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDRENDERPASS_HPP
#define NAZARA_DEFERREDRENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Vector2.hpp>
namespace Nz
{
class DeferredRenderTechnique;
class DeferredProxyRenderQueue;
class RenderTexture;
class Texture;
struct SceneData;
class NAZARA_GRAPHICS_API DeferredRenderPass
{
friend DeferredRenderTechnique;
public:
DeferredRenderPass();
DeferredRenderPass(const DeferredRenderPass&) = delete;
virtual ~DeferredRenderPass();
void Enable(bool enable);
virtual void Initialize(DeferredRenderTechnique* technique);
bool IsEnabled() const;
virtual bool Process(const SceneData& sceneData, unsigned int workTexture, unsigned int sceneTexture) const = 0;
virtual bool Resize(const Vector2ui& GBufferSize);
DeferredRenderPass& operator=(const DeferredRenderPass&) = delete;
protected:
Vector2ui m_dimensions;
DeferredRenderTechnique* m_deferredTechnique;
DeferredProxyRenderQueue* m_renderQueue;
RenderTexture* m_GBufferRTT;
RenderTexture* m_workRTT;
Texture* m_depthStencilTexture;
Texture* m_GBuffer[4];
Texture* m_workTextures[2];
private:
bool m_enabled;
};
}
#endif // NAZARA_DEFERREDRENDERPASS_HPP