NazaraEngine/include/Nazara/Renderer/Renderer.hpp

103 lines
2.5 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#define NazaraRenderer NzRenderer::Instance()
enum nzPrimitiveType
{
nzPrimitiveType_LineList,
nzPrimitiveType_LineStrip,
nzPrimitiveType_PointList,
nzPrimitiveType_TriangleList,
nzPrimitiveType_TriangleStrip,
nzPrimitiveType_TriangleFan
};
enum nzRendererCap
{
nzRendererCap_AnisotropicFilter,
nzRendererCap_FP64,
nzRendererCap_HardwareBuffer,
nzRendererCap_MultipleRenderTargets,
nzRendererCap_OcclusionQuery,
nzRendererCap_SoftwareBuffer,
nzRendererCap_Texture3D,
nzRendererCap_TextureCubemap,
nzRendererCap_TextureMulti,
nzRendererCap_TextureNPOT,
nzRendererCap_Count
};
enum nzRendererClear
{
nzRendererClear_Color = 0x01,
nzRendererClear_Depth = 0x02,
nzRendererClear_Stencil = 0x04
};
class NzIndexBuffer;
class NzRenderTarget;
class NzShader;
class NzUtility;
class NzVertexBuffer;
class NzVertexDeclaration;
class NAZARA_API NzRenderer
{
public:
NzRenderer();
~NzRenderer();
void Clear(nzRendererClear flags);
void DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount);
void DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount);
unsigned int GetMaxTextureUnits() const;
NzShader* GetShader() const;
NzRenderTarget* GetTarget() const;
bool HasCapability(nzRendererCap capability) const;
bool Initialize();
void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
void SetClearDepth(double depth);
void SetClearStencil(unsigned int value);
bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
bool SetShader(NzShader* shader);
bool SetTarget(NzRenderTarget* target);
bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
bool SetVertexDeclaration(const NzVertexDeclaration* vertexDeclaration);
void Uninitialize();
static NzRenderer* Instance();
static bool IsInitialized();
private:
bool UpdateVertexBuffer();
const NzIndexBuffer* m_indexBuffer;
NzRenderTarget* m_target;
NzShader* m_shader;
NzUtility* m_utilityModule;
const NzVertexBuffer* m_vertexBuffer;
const NzVertexDeclaration* m_vertexDeclaration;
bool m_capabilities[nzRendererCap_Count];
bool m_vertexBufferUpdated;
static NzRenderer* s_instance;
static bool s_initialized;
};
#endif // NAZARA_RENDERER_HPP