NazaraEngine/include/Nazara/Graphics/ForwardRenderQueue.hpp

112 lines
3.2 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_FORWARDRENDERQUEUE_HPP
#define NAZARA_FORWARDRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <map>
#include <tuple>
class NzAbstractViewer;
class NzMaterial;
class NzSkeletalMesh;
class NzStaticMesh;
class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResourceListener
{
friend class NzForwardRenderTechnique;
public:
NzForwardRenderQueue() = default;
~NzForwardRenderQueue();
void AddDrawable(const NzDrawable* drawable);
void AddLight(const NzLight* light);
void AddModel(const NzModel* model);
void AddSprite(const NzSprite* sprite);
void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix);
void Clear(bool fully);
void Sort(const NzAbstractViewer* viewer);
private:
bool OnResourceDestroy(const NzResource* resource, int index) override;
struct SkeletalData
{
///TODO
NzMatrix4f transformMatrix;
};
struct StaticData
{
NzMatrix4f transformMatrix;
};
struct TransparentModel
{
NzMatrix4f transformMatrix;
NzSpheref boundingSphere;
const NzMaterial* material;
};
struct TransparentSkeletalModel : public TransparentModel
{
///TODO
};
struct TransparentStaticModel : public TransparentModel
{
const NzStaticMesh* mesh;
};
struct BatchedModelMaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct BatchedSpriteMaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct BatchedSkeletalMeshComparator
{
bool operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2);
};
struct BatchedStaticMeshComparator
{
bool operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2);
};
typedef std::map<const NzSkeletalMesh*, std::vector<SkeletalData>, BatchedSkeletalMeshComparator> BatchedSkeletalMeshContainer;
typedef std::map<const NzStaticMesh*, std::pair<NzSpheref, std::vector<StaticData>>, BatchedStaticMeshComparator> BatchedStaticMeshContainer;
typedef std::map<const NzMaterial*, std::tuple<bool, bool, BatchedSkeletalMeshContainer, BatchedStaticMeshContainer>, BatchedModelMaterialComparator> BatchedModelContainer;
typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
typedef std::vector<const NzLight*> LightContainer;
typedef std::vector<std::pair<unsigned int, bool>> TransparentModelContainer;
BatchedModelContainer opaqueModels;
BatchedSpriteContainer sprites;
TransparentModelContainer transparentsModels;
std::vector<TransparentSkeletalModel> transparentSkeletalModels;
std::vector<TransparentStaticModel> transparentStaticModels;
std::vector<const NzDrawable*> otherDrawables;
LightContainer directionnalLights;
LightContainer lights;
};
#endif // NAZARA_FORWARDRENDERQUEUE_HPP