NazaraEngine/include/Nazara/Lua/LuaState.inl

838 lines
24 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Flags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <limits>
#include <string>
#include <vector>
#include <type_traits>
namespace Nz
{
inline LuaState::LuaState(lua_State* internalState) :
m_state(internalState)
{
}
inline lua_State* LuaState::GetInternalState() const
{
return m_state;
}
inline String LuaState::GetLastError() const
{
return m_lastError;
}
// Functions args
inline unsigned int LuaImplQueryArg(const LuaState& instance, int index, bool* arg, TypeTag<bool>)
{
*arg = instance.CheckBoolean(index);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& instance, int index, bool* arg, bool defValue, TypeTag<bool>)
{
*arg = instance.CheckBoolean(index, defValue);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& instance, int index, std::string* arg, TypeTag<std::string>)
{
std::size_t strLength = 0;
const char* str = instance.CheckString(index, &strLength);
arg->assign(str, strLength);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& instance, int index, String* arg, TypeTag<String>)
{
std::size_t strLength = 0;
const char* str = instance.CheckString(index, &strLength);
arg->Set(str, strLength);
return 1;
}
template<typename T>
std::enable_if_t<std::is_enum<T>::value && !IsEnumFlag<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, TypeTag<T>)
{
using UnderlyingT = std::underlying_type_t<T>;
return LuaImplQueryArg(instance, index, reinterpret_cast<UnderlyingT*>(arg), TypeTag<UnderlyingT>());
}
template<typename T>
std::enable_if_t<std::is_enum<T>::value && !IsEnumFlag<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, T defValue, TypeTag<T>)
{
using UnderlyingT = std::underlying_type_t<T>;
return LuaImplQueryArg(instance, index, reinterpret_cast<UnderlyingT*>(arg), static_cast<UnderlyingT>(defValue), TypeTag<UnderlyingT>());
}
template<typename T>
std::enable_if_t<std::is_enum<T>::value && IsEnumFlag<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, TypeTag<T>)
{
using UnderlyingT = std::underlying_type_t<T>;
UnderlyingT pot2Val;
unsigned int ret = LuaImplQueryArg(instance, index, &pot2Val, TypeTag<UnderlyingT>());
*arg = static_cast<T>(IntegralLog2Pot(pot2Val));
return ret;
}
template<typename T>
std::enable_if_t<std::is_enum<T>::value && IsEnumFlag<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, T defValue, TypeTag<T>)
{
using UnderlyingT = std::underlying_type_t<T>;
UnderlyingT pot2Val;
unsigned int ret = LuaImplQueryArg(instance, index, &pot2Val, 1U << static_cast<UnderlyingT>(defValue), TypeTag<UnderlyingT>());
*arg = static_cast<T>(IntegralLog2Pot(pot2Val));
return ret;
}
template<typename E>
unsigned int LuaImplQueryArg(const LuaState& instance, int index, Flags<E>* arg, TypeTag<Flags<E>>)
{
*arg = Flags<E>(instance.CheckBoundInteger<UInt32>(index));
return 1;
}
template<typename T>
std::enable_if_t<std::is_floating_point<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, TypeTag<T>)
{
*arg = static_cast<T>(instance.CheckNumber(index));
return 1;
}
template<typename T>
std::enable_if_t<std::is_floating_point<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, T defValue, TypeTag<T>)
{
*arg = static_cast<T>(instance.CheckNumber(index, static_cast<double>(defValue)));
return 1;
}
template<typename T>
std::enable_if_t<std::is_integral<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, TypeTag<T>)
{
*arg = instance.CheckBoundInteger<T>(index);
return 1;
}
template<typename T>
std::enable_if_t<std::is_integral<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, T defValue, TypeTag<T>)
{
*arg = instance.CheckBoundInteger<T>(index, defValue);
return 1;
}
template<typename T>
std::enable_if_t<!std::is_integral<T>::value && !std::is_enum<T>::value && !std::is_floating_point<T>::value, unsigned int> LuaImplQueryArg(const LuaState& instance, int index, T* arg, const T& defValue, TypeTag<T> tag)
{
if (instance.IsValid(index))
return LuaImplQueryArg(instance, index, arg, tag);
else
{
*arg = defValue;
return 1;
}
}
template<typename T>
unsigned int LuaImplQueryArg(const LuaState& instance, int index, T* arg, TypeTag<const T&>)
{
return LuaImplQueryArg(instance, index, arg, TypeTag<T>());
}
template<typename T>
unsigned int LuaImplQueryArg(const LuaState& instance, int index, T* arg, const T& defValue, TypeTag<const T&>)
{
return LuaImplQueryArg(instance, index, arg, defValue, TypeTag<T>());
}
template<typename T>
unsigned int LuaImplQueryArg(const LuaState& instance, int index, std::vector<T>* container, TypeTag<std::vector<T>>)
{
instance.CheckType(index, Nz::LuaType_Table);
std::size_t index = 1;
for (;;)
{
instance.PushInteger(index++);
if (instance.GetTable() == Nz::LuaType_Nil)
{
instance.Pop();
break;
}
T arg {};
if (LuaImplQueryArg(instance, -1, &arg, TypeTag<T>()) != 1)
{
instance.Error("Type needs more than one place to be initialized");
return 0;
}
container->push_back(arg);
}
return 1;
}
// Function returns
inline int LuaImplReplyVal(const LuaState& instance, bool val, TypeTag<bool>)
{
instance.PushBoolean(val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& instance, double val, TypeTag<double>)
{
instance.PushNumber(val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& instance, float val, TypeTag<float>)
{
instance.PushNumber(val);
return 1;
}
template<typename T>
std::enable_if_t<std::is_enum<T>::value && !IsEnumFlag<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<T>)
{
using EnumT = typename std::underlying_type<T>::type;
return LuaImplReplyVal(instance, static_cast<EnumT>(val), TypeTag<EnumT>());
}
template<typename T>
std::enable_if_t<std::is_enum<T>::value && IsEnumFlag<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<T>)
{
Flags<T> flags(val);
return LuaImplReplyVal(instance, flags, TypeTag<decltype(flags)>());
}
template<typename E>
int LuaImplReplyVal(const LuaState& instance, Flags<E> val, TypeTag<Flags<E>>)
{
instance.PushInteger(typename Flags<E>::BitField(val));
return 1;
}
template<typename T>
std::enable_if_t<std::is_integral<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<T>)
{
instance.PushInteger(val);
return 1;
}
template<typename T>
std::enable_if_t<std::is_arithmetic<T>::value || std::is_enum<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<T&>)
{
return LuaImplReplyVal(instance, val, TypeTag<T>());
}
template<typename T>
std::enable_if_t<std::is_arithmetic<T>::value || std::is_enum<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<const T&>)
{
return LuaImplReplyVal(instance, val, TypeTag<T>());
}
template<typename T>
std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<T&>)
{
return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
}
template<typename T>
std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaState& instance, T val, TypeTag<const T&>)
{
return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
}
template<typename T>
int LuaImplReplyVal(const LuaState& instance, T&& val, TypeTag<T&&>)
{
return LuaImplReplyVal(instance, std::forward<T>(val), TypeTag<T>());
}
inline int LuaImplReplyVal(const LuaState& instance, std::string&& val, TypeTag<std::string>)
{
instance.PushString(val.c_str(), val.size());
return 1;
}
template<typename T>
inline int LuaImplReplyVal(const LuaState& instance, std::vector<T>&& valContainer, TypeTag<std::vector<T>>)
{
std::size_t index = 1;
instance.PushTable(valContainer.size());
for (T& val : valContainer)
{
instance.PushInteger(index++);
if (LuaImplReplyVal(instance, std::move(val), TypeTag<T>()) != 1)
{
instance.Error("Couldn't create table: type need more than one place to store");
return 0;
}
instance.SetTable();
}
return 1;
}
inline int LuaImplReplyVal(const LuaState& instance, ByteArray&& val, TypeTag<ByteArray>)
{
instance.PushString(reinterpret_cast<const char*>(val.GetConstBuffer()), val.GetSize());
return 1;
}
inline int LuaImplReplyVal(const LuaState& instance, String&& val, TypeTag<String>)
{
instance.PushString(std::move(val));
return 1;
}
template<typename T1, typename T2>
int LuaImplReplyVal(const LuaState& instance, std::pair<T1, T2>&& val, TypeTag<std::pair<T1, T2>>)
{
int retVal = 0;
retVal += LuaImplReplyVal(instance, std::move(val.first), TypeTag<T1>());
retVal += LuaImplReplyVal(instance, std::move(val.second), TypeTag<T2>());
return retVal;
}
template<bool HasDefault>
struct LuaImplArgProcesser;
template<>
struct LuaImplArgProcesser<true>
{
template<std::size_t N, std::size_t FirstDefArg, typename ArgType, typename ArgContainer, typename DefArgContainer>
static unsigned int Process(const LuaState& instance, unsigned int argIndex, ArgContainer& args, DefArgContainer& defArgs)
{
return LuaImplQueryArg(instance, argIndex, &std::get<N>(args), std::get<FirstDefArg + std::tuple_size<DefArgContainer>() - N - 1>(defArgs), TypeTag<ArgType>());
}
};
template<>
struct LuaImplArgProcesser<false>
{
template<std::size_t N, std::size_t FirstDefArg, typename ArgType, typename ArgContainer, typename DefArgContainer>
static unsigned int Process(const LuaState& instance, unsigned int argIndex, ArgContainer& args, DefArgContainer& defArgs)
{
NazaraUnused(defArgs);
return LuaImplQueryArg(instance, argIndex, &std::get<N>(args), TypeTag<ArgType>());
}
};
template<typename... Args>
class LuaImplFunctionProxy
{
public:
template<typename... DefArgs>
class Impl
{
static constexpr std::size_t ArgCount = sizeof...(Args);
static constexpr std::size_t DefArgCount = sizeof...(DefArgs);
static_assert(ArgCount >= DefArgCount, "There cannot be more default arguments than argument");
static constexpr std::size_t FirstDefArg = ArgCount - DefArgCount;
public:
Impl(DefArgs... defArgs) :
m_defaultArgs(std::forward<DefArgs>(defArgs)...)
{
}
void ProcessArguments(const LuaState& instance) const
{
m_index = 1;
ProcessArgs<0, Args...>(instance);
}
int Invoke(const LuaState& instance, void(*func)(Args...)) const
{
NazaraUnused(instance);
Apply(func, m_args);
return 0;
}
template<typename Ret>
int Invoke(const LuaState& instance, Ret(*func)(Args...)) const
{
return LuaImplReplyVal(instance, std::move(Apply(func, m_args)), TypeTag<decltype(Apply(func, m_args))>());
}
private:
using ArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<Args>>...>;
using DefArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<DefArgs>>...>;
template<std::size_t N>
void ProcessArgs(const LuaState& instance) const
{
NazaraUnused(instance);
// No argument to process
}
template<std::size_t N, typename ArgType>
void ProcessArgs(const LuaState& instance) const
{
LuaImplArgProcesser<(N >= FirstDefArg)>::template Process<N, FirstDefArg, ArgType>(instance, m_index, m_args, m_defaultArgs);
}
template<std::size_t N, typename ArgType1, typename ArgType2, typename... Rest>
void ProcessArgs(const LuaState& instance) const
{
ProcessArgs<N, ArgType1>(instance);
ProcessArgs<N + 1, ArgType2, Rest...>(instance);
}
mutable ArgContainer m_args;
DefArgContainer m_defaultArgs;
mutable unsigned int m_index;
};
};
template<typename... Args>
class LuaImplMethodProxy
{
public:
template<typename... DefArgs>
class Impl
{
static constexpr std::size_t ArgCount = sizeof...(Args);
static constexpr std::size_t DefArgCount = sizeof...(DefArgs);
static_assert(ArgCount >= DefArgCount, "There cannot be more default arguments than argument");
static constexpr std::size_t FirstDefArg = ArgCount - DefArgCount;
public:
Impl(DefArgs... defArgs) :
m_defaultArgs(std::forward<DefArgs>(defArgs)...)
{
}
void ProcessArguments(const LuaState& instance) const
{
m_index = 2; //< 1 being the instance
ProcessArgs<0, Args...>(instance);
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaState& instance, T& object, void(P::*func)(Args...)) const
{
NazaraUnused(instance);
Apply(object, func, m_args);
return 0;
}
template<typename T, typename P, typename Ret>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaState& instance, T& object, Ret(P::*func)(Args...)) const
{
return LuaImplReplyVal(instance, std::move(Apply(object, func, m_args)), TypeTag<decltype(Apply(object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaState& instance, T& object, T&(P::*func)(Args...)) const
{
T& r = Apply(object, func, m_args);
if (&r == &object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaState& instance, const T& object, void(P::*func)(Args...) const) const
{
NazaraUnused(instance);
Apply(object, func, m_args);
return 0;
}
template<typename T, typename P, typename Ret>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaState& instance, const T& object, Ret(P::*func)(Args...) const) const
{
return LuaImplReplyVal(instance, std::move(Apply(object, func, m_args)), TypeTag<decltype(Apply(object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaState& instance, const T& object, const T&(P::*func)(Args...) const) const
{
const T& r = Apply(object, func, m_args);
if (&r == &object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaState& instance, T& object, void(P::*func)(Args...)) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
Apply(*object, func, m_args);
return 0;
}
template<typename T, typename P, typename Ret>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaState& instance, T& object, Ret(P::*func)(Args...)) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
return LuaImplReplyVal(instance, std::move(Apply(*object, func, m_args)), TypeTag<decltype(Apply(*object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaState& instance, T& object, typename PointedType<T>::type&(P::*func)(Args...) const) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
const typename PointedType<T>::type& r = Apply(*object, func, m_args);
if (&r == &*object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaState& instance, const T& object, void(P::*func)(Args...) const) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
Apply(*object, func, m_args);
return 0;
}
template<typename T, typename P, typename Ret>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaState& instance, const T& object, Ret(P::*func)(Args...) const) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
return LuaImplReplyVal(instance, std::move(Apply(*object, func, m_args)), TypeTag<decltype(Apply(*object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaState& instance, const T& object, const typename PointedType<T>::type&(P::*func)(Args...) const) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
const typename PointedType<T>::type& r = Apply(*object, func, m_args);
if (&r == &*object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
private:
using ArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<Args>>...>;
using DefArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<DefArgs>>...>;
template<std::size_t N>
void ProcessArgs(const LuaState& instance) const
{
NazaraUnused(instance);
// No argument to process
}
template<std::size_t N, typename ArgType>
void ProcessArgs(const LuaState& instance) const
{
m_index += LuaImplArgProcesser<(N >= FirstDefArg)>::template Process<N, FirstDefArg, ArgType>(instance, m_index, m_args, m_defaultArgs);
}
template<std::size_t N, typename ArgType1, typename ArgType2, typename... Rest>
void ProcessArgs(const LuaState& instance) const
{
ProcessArgs<N, ArgType1>(instance);
ProcessArgs<N + 1, ArgType2, Rest...>(instance);
}
mutable ArgContainer m_args;
DefArgContainer m_defaultArgs;
mutable unsigned int m_index;
};
};
template<typename T>
T LuaState::Check(int* index) const
{
NazaraAssert(index, "Invalid index pointer");
T object;
*index += LuaImplQueryArg(*this, *index, &object, TypeTag<T>());
return object;
}
template<typename T>
T LuaState::Check(int* index, T defValue) const
{
NazaraAssert(index, "Invalid index pointer");
T object;
*index += LuaImplQueryArg(*this, *index, &object, defValue, TypeTag<T>());
return object;
}
template<typename T>
inline T LuaState::CheckBoundInteger(int index) const
{
return CheckBounds<T>(index, CheckInteger(index));
}
template<typename T>
inline T LuaState::CheckBoundInteger(int index, T defValue) const
{
return CheckBounds<T>(index, CheckInteger(index, defValue));
}
template<typename T>
T LuaState::CheckField(const char* fieldName, int tableIndex) const
{
T object;
GetField(fieldName, tableIndex);
tableIndex += LuaImplQueryArg(*this, -1, &object, TypeTag<T>());
Pop();
return object;
}
template<typename T>
T LuaState::CheckField(const String& fieldName, int tableIndex) const
{
return CheckField<T>(fieldName.GetConstBuffer(), tableIndex);
}
template<typename T>
T LuaState::CheckField(const char* fieldName, T defValue, int tableIndex) const
{
T object;
GetField(fieldName, tableIndex);
tableIndex += LuaImplQueryArg(*this, -1, &object, defValue, TypeTag<T>());
Pop();
return object;
}
template<typename T>
T LuaState::CheckField(const String& fieldName, T defValue, int tableIndex) const
{
return CheckField<T>(fieldName.GetConstBuffer(), defValue, tableIndex);
}
template<typename T>
T LuaState::CheckGlobal(const char* fieldName) const
{
T object;
GetGlobal(fieldName);
LuaImplQueryArg(*this, -1, &object, TypeTag<T>());
Pop();
return object;
}
template<typename T>
T LuaState::CheckGlobal(const String& fieldName) const
{
return CheckGlobal<T>(fieldName.GetConstBuffer());
}
template<typename T>
T LuaState::CheckGlobal(const char* fieldName, T defValue) const
{
T object;
GetGlobal(fieldName);
LuaImplQueryArg(*this, -1, &object, defValue, TypeTag<T>());
Pop();
return object;
}
template<typename T>
T LuaState::CheckGlobal(const String& fieldName, T defValue) const
{
return CheckGlobal<T>(fieldName.GetConstBuffer(), defValue);
}
template<typename T>
int LuaState::Push(T arg) const
{
return LuaImplReplyVal(*this, std::move(arg), TypeTag<T>());
}
template<typename T, typename T2, typename... Args>
int LuaState::Push(T firstArg, T2 secondArg, Args... args) const
{
int valCount = 0;
valCount += Push(std::move(firstArg));
valCount += Push(secondArg, std::forward<Args>(args)...);
return valCount;
}
template<typename T>
void LuaState::PushField(const char* name, T&& arg, int tableIndex) const
{
Push<T>(std::forward<T>(arg));
SetField(name, tableIndex);
}
template<typename T>
void LuaState::PushField(const String& name, T&& arg, int tableIndex) const
{
PushField(name.GetConstBuffer(), std::forward<T>(arg), tableIndex);
}
template<typename R, typename... Args, typename... DefArgs>
void LuaState::PushFunction(R(*func)(Args...), DefArgs&&... defArgs) const
{
typename LuaImplFunctionProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
PushFunction([func, handler] (LuaState& lua) -> int
{
handler.ProcessArguments(lua);
return handler.Invoke(lua, func);
});
}
template<typename T>
void LuaState::PushGlobal(const char* name, T&& arg)
{
Push<T>(std::forward<T>(arg));
SetGlobal(name);
}
template<typename T>
void LuaState::PushGlobal(const String& name, T&& arg)
{
PushGlobal(name.GetConstBuffer(), std::forward<T>(arg));
}
template<typename T>
void LuaState::PushInstance(const char* tname, const T& instance) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, instance);
SetMetatable(tname);
}
template<typename T>
void LuaState::PushInstance(const char* tname, T&& instance) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, std::move(instance));
SetMetatable(tname);
}
template<typename T, typename... Args>
void LuaState::PushInstance(const char* tname, Args&&... args) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, std::forward<Args>(args)...);
SetMetatable(tname);
}
template<typename T>
std::enable_if_t<std::is_signed<T>::value, T> LuaState::CheckBounds(int index, long long value) const
{
constexpr long long minBounds = std::numeric_limits<T>::min();
constexpr long long maxBounds = std::numeric_limits<T>::max();
if (value < minBounds || value > maxBounds)
{
Nz::StringStream stream;
stream << "Argument #" << index << " is outside value range [" << minBounds << ", " << maxBounds << "] (" << value << ')';
Error(stream);
}
return static_cast<T>(value);
}
template<typename T>
std::enable_if_t<std::is_unsigned<T>::value, T> LuaState::CheckBounds(int index, long long value) const
{
unsigned long long uValue = static_cast<unsigned long long>(value);
constexpr unsigned long long minBounds = 0;
constexpr unsigned long long maxBounds = std::numeric_limits<T>::max();
if (uValue < minBounds || uValue > maxBounds)
{
Nz::StringStream stream;
stream << "Argument #" << index << " is outside value range [" << minBounds << ", " << maxBounds << "] (" << value << ')';
Error(stream);
}
return static_cast<T>(uValue);
}
inline LuaState LuaState::GetState(lua_State* internalState)
{
return LuaState(internalState);
}
}