NazaraEngine/include/Nazara/Graphics/DeferredGeometryPass.hpp

47 lines
1.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDGEOMETRYPASS_HPP
#define NAZARA_DEFERREDGEOMETRYPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <unordered_map>
class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
{
public:
NzDeferredGeometryPass();
virtual ~NzDeferredGeometryPass();
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:
struct ShaderUniforms;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
struct ShaderUniforms
{
NazaraSlot(NzShader, OnShaderUniformInvalidated, shaderUniformInvalidatedSlot);
NazaraSlot(NzShader, OnShaderRelease, shaderReleaseSlot);
int eyePosition;
int sceneAmbient;
int textureOverlay;
};
mutable std::unordered_map<const NzShader*, ShaderUniforms> m_shaderUniforms;
NzRenderStates m_clearStates;
NzShaderRef m_clearShader;
};
#endif // NAZARA_DEFERREDGEOMETRYPASS_HPP