* Rename all Constraint by [name]Constraint3D * Create Refs and Libraries for Constraint2D * Remove ref to PhysWorld in Constraints ctors * Update Constraint2d ctor to have RigiBodies first * Add New static function for all constraints and fix an oopsie * Add Contraint Library and remove all library useless aliases * Add ConstraintComponent2D * remove useless definition of Constraint2D library * Fix : getting the world of the constraint before having created it * Make the GetStaticBody function return a ref * Remove : Useless AddJoint Fonction and Update CreateJoint function * Update PhysicsSystem3D because GetStaticBody return now a ref * Oops * Having done something with the 3D and i was needing 2D * Add ConstraintComponent as friend of Collision and PhysicsComponent * Update all the Get[Static/Rigid]Body function so they return a pointer * fix the bugs caused by the commit before * update : CreateConstraint lambda for the nullptr case * remove the useless use of const pointer * Update : CreateConstraint function * Update ChangeLog.md
23 lines
801 B
C++
23 lines
801 B
C++
// This file was automatically generated
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#pragma once
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#ifndef NDK_COMPONENTS_GLOBAL_HPP
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#define NDK_COMPONENTS_GLOBAL_HPP
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/CollisionComponent2D.hpp>
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#include <NDK/Components/CollisionComponent3D.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/ParticleEmitterComponent.hpp>
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#include <NDK/Components/ParticleGroupComponent.hpp>
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/Components/ConstraintComponent2D.hpp>
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#endif // NDK_COMPONENTS_GLOBAL_HPP
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