NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp

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C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
#include <memory>
#include <unordered_map>
#include <vector>
namespace Nz
{
class OpenGLDevice;
class RenderPass;
class Texture;
class NAZARA_OPENGLRENDERER_API OpenGLFboFramebuffer final : public OpenGLFramebuffer
{
public:
OpenGLFboFramebuffer(OpenGLDevice& device, std::vector<std::shared_ptr<Texture>> attachments);
OpenGLFboFramebuffer(const OpenGLFboFramebuffer&) = delete;
OpenGLFboFramebuffer(OpenGLFboFramebuffer&&) = delete;
~OpenGLFboFramebuffer() = default;
void Activate() const override;
inline Vector2ui GetAttachmentSize(std::size_t i) const;
std::size_t GetColorBufferCount() const override;
const Vector2ui& GetSize() const override;
void UpdateDebugName(std::string_view name) override;
OpenGLFboFramebuffer& operator=(const OpenGLFboFramebuffer&) = delete;
OpenGLFboFramebuffer& operator=(OpenGLFboFramebuffer&&) = delete;
private:
GL::Framebuffer& CreateFramebuffer(const GL::Context& context) const;
struct ContextFramebuffer
{
GL::Framebuffer framebuffer;
NazaraSlot(GL::Context, OnContextDestruction, onContextDestruction);
};
std::size_t m_colorAttachmentCount;
std::string m_debugName;
std::vector<std::shared_ptr<Texture>> m_attachments;
mutable std::unordered_map<const GL::Context*, ContextFramebuffer> m_framebuffers;
OpenGLDevice& m_device;
Vector2ui m_size;
};
}
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP