30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleFunctionRenderer.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \ingroup graphics
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* \class Nz::ParticleFunctionRenderer
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* \brief Helper class used to provide a function as a particle renderer without going in the process of making a new class
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*/
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/*!
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* \brief Calls the renderer function
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*
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* \param group Particle group responsible of the particles
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* \param mapper Particle mapper, allowing constant access to the particle data
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* \param startId The first ID of the particle to update (inclusive)
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* \param endId The last ID of the particle to update (inclusive)
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* \param renderQueue The concerned render queue that will receive drawable informations
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*/
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void ParticleFunctionRenderer::Render(const ParticleGroup& group, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue)
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{
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m_renderer(group, mapper, startId, endId, renderQueue);
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}
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}
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