NazaraEngine/src/Nazara/Graphics/ParticleFunctionRenderer.cpp

30 lines
1.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ParticleFunctionRenderer.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::ParticleFunctionRenderer
* \brief Helper class used to provide a function as a particle renderer without going in the process of making a new class
*/
/*!
* \brief Calls the renderer function
*
* \param group Particle group responsible of the particles
* \param mapper Particle mapper, allowing constant access to the particle data
* \param startId The first ID of the particle to update (inclusive)
* \param endId The last ID of the particle to update (inclusive)
* \param renderQueue The concerned render queue that will receive drawable informations
*/
void ParticleFunctionRenderer::Render(const ParticleGroup& group, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue)
{
m_renderer(group, mapper, startId, endId, renderQueue);
}
}