Updated copyright year (Yay, 515 file updated) Regenerated global headers Fixed some typo Improved some shaders -Blah blah blah- Thank you all for supporting my project ! -Lynix Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
23 lines
690 B
C++
23 lines
690 B
C++
// Copyright (C) 2014 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Abstract3DNoise.hpp>
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#include <Nazara/Noise/Debug.hpp>
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NzAbstract3DNoise::~NzAbstract3DNoise() = default;
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float NzAbstract3DNoise::GetBasicValue(float x, float y, float z)
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{
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return this->GetValue(x,y,z,m_resolution);
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}
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float NzAbstract3DNoise::GetMappedValue(float x, float y, float z)
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{
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return (this->GetValue(x,y,z,m_resolution) + m_offset) * m_gain ;
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}
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