NazaraEngine/include/Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.inl

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
namespace Nz
{
inline float ChipmunkRigidBody2D::GetAngularDamping() const
{
return GetMomentOfInertia();
}
inline Vector2f ChipmunkRigidBody2D::GetCenterOfGravity(CoordSys coordSys) const
{
return GetMassCenter(coordSys);
}
inline const Vector2f& ChipmunkRigidBody2D::GetPositionOffset() const
{
return m_positionOffset;
}
inline std::size_t ChipmunkRigidBody2D::GetShapeCount() const
{
return m_shapes.size();
}
inline void ChipmunkRigidBody2D::SetAngularDamping(float angularDamping)
{
SetMomentOfInertia(angularDamping);
}
}
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>